Author Topic: Sampling a ride cymbal?  (Read 441 times)

Dobly

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Sampling a ride cymbal?
« on: December 11, 2019, 03:56:21 AM »
I have a beautiful old Zildjian K 20" dark ride cymbal that did 100s of shows with me in the  90s and 00s.

I would like to sample this ride to use with my D3 module.. If I am going to do this I want to do it right..

I watch this excellent video from 2Box that shows how simple it is to sample a snare at a bunch of different velocities and turn in into a file used by the D3.

https://www.youtube.com/watch?v=jk3ib6fEH7s

Now there is big difference between a snare and a ride.. One hit on the ride might last 20 seconds +++.

The bell, bow and edge each need a range of different velocity hits.

Needless to say, this would end up a very very large instrument file.

Some compromise would need to be made. My question is, where? How much? I guess this is a art in itself.. Are there any guides on how to sample cymbals?

welshsteve

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Re: Sampling a ride cymbal?
« Reply #1 on: December 11, 2019, 11:18:45 PM »
Personally I would sample the bow and edge 30 layers, a few less for the bell as we generally whack the bell. Don't worry about the file size being large, most of the 2box stock ride sounds are large (in comparison to other sounds) as well.

I would suggest a nice condenser mic for sampling, I assume you know this. If one mic it will be completely dry. If you want a more wet sound, sample it in a stoney room of some kind with another pair of condenser mics 2-3 meters away. You can add the wetness digitally if you like, but natural ambience will always sound better in my opinion.

Hope you get good results.

Dobly

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Re: Sampling a ride cymbal?
« Reply #2 on: December 13, 2019, 01:46:08 AM »
Good stuff. Thanks Steve.. I plan to have a crack at this in next few days.. If it turns out good I'll share the file here..

welshsteve

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Re: Sampling a ride cymbal?
« Reply #3 on: December 14, 2019, 07:18:53 AM »
Oh, one more thing, explore noise reduction techniques too. In your DAW, this can be a VST plug in. There are of course many ones, I don't know which off hand would be best. Perhaps someone else can suggest a very good one that doesn't "dull" the sample.

ANGR77

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Re: Sampling a ride cymbal?
« Reply #4 on: December 14, 2019, 09:17:03 AM »
Hi!

Some more hints:

Getting a good range of layers...it could be a bit hard to get 30 different layers with their own velocity...so the trick here is to record when hitting like 5x16 times..and try to go from tiny to hard hits during 16 steps. Do it 4-5 times...and record the whole thing. Now you have a broad range of hits to choose and pick from...to get about 30 good layers. Take out mishits etc.

For a ride hit, make it sound for about 20 seconds and then wait 5...before hitting again. Now you have a good chance to let tools like audacity (there are other tools which can do this also like the one used in the video) to auto export all hits to separate wave files. In audacity you have some functionality to also eliminate noice...or even call a separate VST effect etc.

I have made 3 snare samples this way...A Ludwig Black beauty from 1920s, and two real hard rock snares from 101drums...you can see and hear them on my site: :-)

https://zourman.com/product/101drums-blue-diamond-snare-samples-for-2box-drumit-five-three/

https://zourman.com/product/101drums-blue-white-diamond-snare-for-drumit-five-three/

https://zourman.com/product/ludwig-black-beauty-1922-snare-sample/



Best regards

Anders / www.zourman.com
« Last Edit: December 14, 2019, 09:22:45 AM by ANGR77 »
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