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Help with multilayer wavs

Started by dj_porter, March 01, 2014, 09:58:17 PM

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dj_porter

I want to do multilayer wavs from my 24bits wavs (Are samples from my analog electronic drums)
Is there some way to do it with soundforge?

I hope somebody reply this time...

edtc

of course .... thera are many ways in fact :

- the 2box editor provided by 2box on their website

- DSOUNDTOOL , a "donatioware" , made by Louis , a member of our community

and also SDSE , made by lustar to automatically bounce drum VST into Dsounds ...

just have a quick search on the forum , everything is explained ...

have a nice weekend

dj_porter

Thank you for your answer

with sdse i had been fighting for almost a week with no results at all, then i would prefer to use soundforge, do you know how to create a multilayer wav in soundforge? i mean, how the file needs to be...

cheers

Jman

#3
Quote from: dj_porter on March 01, 2014, 11:25:35 PM
Thank you for your answer

with sdse i had been fighting for almost a week with no results at all, then i would prefer to use soundforge, do you know how to create a multilayer wav in soundforge? i mean, how the file needs to be...

cheers
As edtc mentioned you can download the free 2Box Editor and drop individual wav hits into that and create dsnds: http://www.2box.se/US/pages/editor/
DsoundTool can also build dsnds
I can't help you with Soundforge, it has been quite a while since I have even opened that. I used it a bit years back but not to create dsnds. Creating dsnds manually from VST software is a pretty intensive job, I did a lot of it years back .... This is just a tutorial for SD2:  http://www.2box-forum.com/index.php?topic=874.0
Since using SDSE automatically .... I can't even recite the manual steps involved anymore, I just know, I never plan to bother with that again. I think you mentioned Superior Drummer (before SD2). I think just EZX and SD2 are compatible with SDSE. Addictive Drums should work though. And if you get that trial version setup and running for one of your kits, buy the full version and you will never look back. Lustar is a genius.

Edit ... also, here is the manual method for Addictive Drums: http://www.2box-forum.com/index.php?topic=1398.0
I could tell you where to stick that piezo! :D ;)
http://stealthdrums.com/

dj_porter

Thank you for your answer

the individual wav will have only one layer right? (normal wav samples not this ones done with the programs i can't make it to work) , how the fact of the wav will be one layer will affect the final sound? which limitation do i will have with one layer wav samples?

cheers


Jman

#6
Quote from: dj_porter on March 02, 2014, 12:01:46 AM
Thank you for your answer

the individual wav will have only one layer right? (normal wav samples not this ones done with the programs i can't make it to work) , how the fact of the wav will be one layer will affect the final sound? which limitation do i will have with one layer wav samples?

cheers
2Box multi velocity dsnds: Example from VST programs, you are recording multiple hits on the same drum/instrument at different velocities, unique timbres, slight differences in nuances. Then those dif vel wavs are loaded into one multi velocity/layer dsnd.

Single hit Wav dsnd:  If you have one WAV sample of a single drum hit in a dsnd it means you are triggering the exact same sound every time you hit the drum.

When you have multi layer dsnds, every time you hit the drum you are getting an ever so slightly dif. sound. So it will sound more realistic. Also if you have enough different individual samples in the dsnd you will not have a problem with the machine gun effect because you will for the most part trigger dif sounds on all the velocities.
I could tell you where to stick that piezo! :D ;)
http://stealthdrums.com/

dj_porter