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creating snare dsnd. the correct way? (from bfd2)

Started by BURNIN AMBITION, October 09, 2012, 05:09:28 PM

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BURNIN AMBITION

ok i was in contact with brian for technical tips about making a snare dsnd and we aggreed to disagree so i thought it would make a nice topic to discuss this situation.

in all the dsnd sound i have heard from inside 2box kit, all snare sounds consist of  (of course) 2 zones. the hit and the rim.
the hit is the hit. we all understand that. but in bfd2 there are 2 rims. the rimshot and the rim click. the rimshot samples are samples that contain in their wavs, a mixture of rim sound and snare hit sound. so they are contained in one wav. meaning that if i add in the dsnd the rim shot sounds, then just by only hitting the rim i will get a rimshot sound. then if i do a real life rimshot(meaning i hit both the rim and the snare mesh head at the same time, i will get 2 sounds. the rimshot sound (coming from the rim) and also a snare hit sound. kinda strange or is it the right way to go. 

on the othger handif i put in the rim, the rimclick sound, then when i real life rimshot, i will get a rim click sound and a snare hit sound and when they mix, they will make the rimshot. also i would be able to crossstick this way...

so guys what is the way to go? put the rim click sound in the rim or the rimshot?
i am a bit puzzled here. thanx
2box, bengt, deve, digital drummer, Jman, Brian, Manfred thanx for everything

iola 11
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Jman

#1
I always use the Rimshot samples. I seldom if ever played my snare with just rim ... maybe playing ZZ Top "The Grainge" but basically never used it. Some players do use that though, especially jazz drummers. Usually even with the "Rimshot" samples on the lower velocity samples you get more of just the rim sound and on the highest velocity the full head/rim type rimshot sound.

If you really wanna make a nice custom snare rim dsnd .... Record a Cross-stick multi hit WAV. Record a Rimshot multi hit WAV ... something like a 30 some hit WAV for each ..... Then remove a few of the highest velocity hits from the Cross-Stick WAV, replace them with a few of the highest velocity Rimshot samples. Build your rim dsnd from that and you will have a velocity switching Rim sound .... a cross-stick sound when you play traditional cross-stick style play (all velocities except the highest ones) and a Rimshot sound when you hit the rim hard with the stick.
I could tell you where to stick that piezo! :D ;)
http://stealthdrums.com/

BURNIN AMBITION

#2
thank you for the advice jman. you da man

btw how the hell do i replace samples, when the wavs that are extracted are in one file?
thanx
2box, bengt, deve, digital drummer, Jman, Brian, Manfred thanx for everything

iola 11
http://www.facebook.com/iola11
www.reverbnation.com/iola11
https://soundcloud.com/iola11
https://twitter.com/iola11band
www.youtube.com/iola11band
www.myspace.com/iola11

Jman

#3
Quote from: BURNIN AMBITION on October 09, 2012, 06:00:40 PM
thank you for the advice jman. you da man

btw how the hell do i replace samples, when the wavs that are extracted are in one file?
thanx
A couple ways to do it. I use Sound Forge, with that you can take your WAV recording and split it out to all the individual hits. Then you combine a few high velocity rimshot samples instead of a few of the high velocity X stick samples .... then in DSoundTool when you create the dsnds there is a choice whether you want to make your dsnd from one file with many hits or many individual wav files ... you choose the many individual wavs and make the new dsnd from that.

Another way without using another program would be to make a dsnd of Cross-stick. Make a dsnd of Rimshot the way you have been doing it. After you have created the 2 dsnds .... Open one of the dsnds in DsoundTool and choose Split. Do the same with the other. Then combine as I mentioned earlier and make a new dsnd with the Rimshot high velocities in place of a few of the Cross-stick high velocity samples. The new dsnd will now be a velocity switching cross-stick/rimshot.
I could tell you where to stick that piezo! :D ;)
http://stealthdrums.com/

BURNIN AMBITION

2box, bengt, deve, digital drummer, Jman, Brian, Manfred thanx for everything

iola 11
http://www.facebook.com/iola11
www.reverbnation.com/iola11
https://soundcloud.com/iola11
https://twitter.com/iola11band
www.youtube.com/iola11band
www.myspace.com/iola11

Haggis-man

Quote from: Jman on October 09, 2012, 05:35:55 PM
I always use the Rimshot samples. I seldom if ever played my snare with just rim ... maybe playing ZZ Top "The Grainge" but basically never used it. Some players do use that though, especially jazz drummers. Usually even with the "Rimshot" samples on the lower velocity samples you get more of just the rim sound and on the highest velocity the full head/rim type rimshot sound.

If you really wanna make a nice custom snare rim dsnd .... Record a Cross-stick multi hit WAV. Record a Rimshot multi hit WAV ... something like a 30 some hit WAV for each ..... Then remove a few of the highest velocity hits from the Cross-Stick WAV, replace them with a few of the highest velocity Rimshot samples. Build your rim dsnd from that and you will have a velocity switching Rim sound .... a cross-stick sound when you play traditional cross-stick style play (all velocities except the highest ones) and a Rimshot sound when you hit the rim hard with the stick.

An excellent idea Jerry! never though of doing that.