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Help setting up 2box for rockband

Started by Womble, March 18, 2012, 02:09:38 AM

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Womble

Quote from: SHwoKing on March 20, 2012, 07:54:10 PM
I have run through a little test by bringing the module at home, plugging the 2Box on the midi pro adapter and trying to trigger the game notes via 2Box face buttons.

What I say works, you can assign a completely different midi note or the same midi note on Head and Rim. Thus you can trigger the red block with both or you can "disable" the rim by assigning a midi note which is not supported by the midi pro adapter.

From what you are saying, it seems you misundertsand midi note and sound setting for a particular trigger.

From this little test, 4 zones cymbals will prove to be problematic if you can't assign a midi note on each zone manually.
Lol, I understand you can assign different sounds to the zones. I've done it myself. What I'm saying is the midi adaptor doesn't receive the sound, it just receives the midi note. Meaning that, even if you hear a different sound play on the zone via the 2box module, it will make no difference to the xbox (or ps3), as they only receive the midi note, not the sound that you assigned to it via the 2box. I have tested all of this within Rockband.

BURNIN AMBITION

yep think i fixed. the whole fuckin internet should praise me andgive me karma (i am kidding)

firstly i will start by saying thank you manfred.

and that is because since the last time i played and things were fucked, all i really changed was the hi hat stand with a pearl eliminator h2000, the hi hat cymbal with a roland cy-5 and i used manfreds box to achieve that

let me now tell you the settings

first big problem was the cymbals having 3 zones. the way to eliminate this is this
put in the type area. kick 1
in everything. cymbal hi hat kick snare toms. kick 1
this way everything works like a kick therefore it only has one zone!!!!
in the toms and snare the rims will be triggered but only with the same midi. i mean that if you either hit the snre or the rim of the snare it is same red note. just make sure you dont hit them together
(you have to play wit hsensitivity , i have in midi pro adapter sensitivity all the way up. and in 2box brain threshold in toms and snare in 30. and it works fine
hi hat has only one zone. either if you close or open it there is no change it is always oppened. if anyone has any idea to change that into a blue note, tell me
do not forget to have xtrig in max
and a very useful setting is put curve in max2. so that there are no dynamics. whether you hit soft or hard, the note gets registered.
since a year now i couldnt finish eye of the tiger more than 70 %( when i had ion drum rocker i scored 100%)
now after a year i played it, and even though in the beginning i messed real hard, i got a 92%. i am sure now if i play again i will have 100%. it is working. i didnt try expert zone but for the hi hat, i tried both the hi hat cymbal and the hi tom and both registered fine. i will try it again once more now but i think we are fine.
and i am guesssing the biggest problem was the hi hat of 2box?
anyway. any more questions just post it here. might answer tomorrow but anyway... i am so happy
2box, bengt, deve, digital drummer, Jman, Brian, Manfred thanx for everything

iola 11
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SHwoKing

#17
Quote from: Womble on March 20, 2012, 08:41:33 PM
Lol, I understand you can assign different sounds to the zones. I've done it myself. What I'm saying is the midi adaptor doesn't receive the sound, it just receives the midi note. Meaning that, even if you hear a different sound play on the zone via the 2box module, it will make no difference to the xbox (or ps3), as they only receive the midi note, not the sound that you assigned to it via the 2box. I have tested all of this within Rockband.

Then i don't see what's your problem, just assign a midi note to the rim that is not supported by the midi pro adapter, problem solved.

@BURNIN AMBITION, thanks for sharing, some usefull info.
I'll give it a try on saturday maybe if I have enough time.
BTW i will run the Xbox 360 sound through the 2Box line in and set drum volume of the game to 0. So I'll be able to play using 2Box internal sound. I will then not use the curve to Max 2 trick. I will also disable all the Rim by assigning a non supported midi note to avoid unwanted triggering

So with type area set to  Kick 1 on a cymbal input you have same midi note on all zone and still keep Bow/ Bell/Edge sound on the module ? That's pretty good news. Exactly what is needed.
So yeah i guess the only problem is to be able to have yellow block for closed Hi Hat and blue block with open Hi Hat and it will be perfect. I will see if there's some trick around that can be done to do that.

BURNIN AMBITION

Quote from: SHwoKing on March 20, 2012, 09:20:59 PM


@BURNIN AMBITION, thanks for sharing, some usefull info.
I'll give it a try on saturday maybe if I have enough time.
BTW i will run the Xbox 360 sound through the 2Box line in and set drum volume of the game to 0. So I'll be able to play using 2Box internal sound. I will then not use the curve to Max 2 trick. I will also disable all the Rim by assigning a non supported midi note to avoid unwanted triggering

So with type area set to  Kick 1 on a cymbal input you have same midi note on all zone and still keep Bow/ Bell/Edge sound on the module ? That's pretty good news. Exactly what is needed.
So yeah i guess the only problem is to be able to have yellow block for closed Hi Hat and blue block with open Hi Hat and it will be perfect. I will see if there's some trick around that can be done to do that.
first of all my friend.
it is better to hear the volume of the game not the sound of 2box. because when u play good in the game you hearalso the sound of the other instruments. you can hear them both if you want. i have my tv loud so i hear xbox game sound, and in 2box game i have my earphones plugged in. i dont put them in my ears but i can hear slightly the 2box sound as well. imo it is very critical to have the curve in max2. it has to do with the registered notes. not with sound you hear. you want all your hits to be of equal power to avoid hick ups. if you want test your way but do share your results. i think my way will be better, but we lose nothing by testing. i would also like to make rims not registering. can you tell me how you assign midi notes to the rims? to save me time please?
about the cymbals. by putting them in kick1 type, whether you hit bow edge or bell, one note is registering. the same note. which is very good news. but from 2box you also hear only one sound. and that is very logical

i will share with you what i did. i did the sd card expansion trick. and now i have 2 cards. one of 32gb with normal 2box settings and all kits, and a 4 gb card that i put inside with xbox settings. whenever i want to play rock band. on second atempt of eyeof the tiger i scored 96 percent. after a year of not playing rock band, it is decent score. i am sure now everything works well. please do test if your 22box hi hat works well. perhaps i should have from day one put max2 curve but i think the big problem was the 2box hi hat. with manfreds box i can now again play rock band and i am very very happy. cheers to the whole 2box unofficial forum. we should be official. its about bloody time
2box, bengt, deve, digital drummer, Jman, Brian, Manfred thanx for everything

iola 11
http://www.facebook.com/iola11
www.reverbnation.com/iola11
https://soundcloud.com/iola11
https://twitter.com/iola11band
www.youtube.com/iola11band
www.myspace.com/iola11

SHwoKing

#19
I prefer to hear the module sound as timing is so gentle, it feels weird to me to hear perfectly timed drum part when you are a bit offbeat.

In your first message, i didn't understand that you've setted every channel to Kick1 parameter in the Unit-Trigger menu. I thought it was possible from a different menu specific to midi. That makes sense now.

About assigning a different note to the rim, just go to the Unit-Interface menu (press Unit button then page down *3). Then per channel, you can assign a different note. To acces each channel you can use the usual 2 possibilities : hit the appropriate pad or use the face buttons (just like when you would do to change a sound on the Kit-Drum page).
I prefer to use the face buttons on the 2Box : to choose a specific rim : hold the More button and tap the snare or tom 1,2,3,4 button to acces the rim you want to change (also called Perc on 2Box manual). Then you change the midi note for this specific rim and voila !

Womble

Quote from: SHwoKing on March 20, 2012, 09:20:59 PM
Then i don't see what's your problem, just assign a midi note to the rim that is not supported by the midi pro adapter, problem solved.
Don't know how to do that.

I'll try out your solution in abit burning :)

BURNIN AMBITION

thanx swhoking. guys i feel finally we can sort everything out and play again so happily rock band!!!! so happy!!!!!
2box, bengt, deve, digital drummer, Jman, Brian, Manfred thanx for everything

iola 11
http://www.facebook.com/iola11
www.reverbnation.com/iola11
https://soundcloud.com/iola11
https://twitter.com/iola11band
www.youtube.com/iola11band
www.myspace.com/iola11

BURNIN AMBITION

ok new update. i may be able to play better than last year with the tweaks i did but still i dont perform that good as i used to. and i noticed this

the volume knob of 2box brain palys a big role. and that is fucked up. i mean i try to play creep by radiohead, and all the kicks that needed a slide didnt register and i kept failing. i turned accidentally down, the volume on 2box and i started acing the song. pretty weird. why is that any idea? and how could we find the best position of the volume knob?
will domore testing tomorrow. perhaps i will now recalibrate as well
also it seems that in guuitar hero it is easier not to miss notes than in rock band. strange.will recalibrate soon and come back with more info guys
2box, bengt, deve, digital drummer, Jman, Brian, Manfred thanx for everything

iola 11
http://www.facebook.com/iola11
www.reverbnation.com/iola11
https://soundcloud.com/iola11
https://twitter.com/iola11band
www.youtube.com/iola11band
www.myspace.com/iola11

Womble

#23
I don't suppose you have a list of default settings? I did what you did and I forgot the defaults :/

Your solution worked briliantly btw, cheers.

BURNIN AMBITION

tell me what is the file that contains all settings (i always forget) and i will email it to you. i have the backup of everything just before i started playing with settings. so for you does it work 100% excellently?
mine is way better than a year ago, but still it needs some minor tweaks. did you also notice that the volume of 2box brain affects the playability of rock band game?
also can you tell me about snare kick and hi hat settings you have/? i mean threshold and gain.did you tighten hard the kick mesh? soft?
the toms in mine work excellent. the cymbals also excellent. sometimes i miss some notes.it needs tweaking. i guess something still double triggers. but not that often. but in difficult tracks it can cause you to lose a song....
thanx
2box, bengt, deve, digital drummer, Jman, Brian, Manfred thanx for everything

iola 11
http://www.facebook.com/iola11
www.reverbnation.com/iola11
https://soundcloud.com/iola11
https://twitter.com/iola11band
www.youtube.com/iola11band
www.myspace.com/iola11

Womble

Nevermind, I forgot to save the settings anyway.

I too noticed that the volume effect.

I set my threshold the same as yours.

After playing it properly, I realised im still having some problems with missed notes, mainly on the cymbals. The problem I believe is that there is still no way to assign the same midi note to all 3 zones. So in essence, I have to hit 1 zone on it for it to work. Otherwise the game will not pick up on it. Quite annoying :/

BURNIN AMBITION

Quote from: Womble on March 22, 2012, 09:30:27 PM
Nevermind, I forgot to save the settings anyway.

I too noticed that the volume effect.

I set my threshold the same as yours.

After playing it properly, I realised im still having some problems with missed notes, mainly on the cymbals. The problem I believe is that there is still no way to assign the same midi note to all 3 zones. So in essence, I have to hit 1 zone on it for it to work. Otherwise the game will not pick up on it. Quite annoying :/
did you put the cymbal type to kick1? you didnt. thats why you need 3 zones. once you put it in kick 1 you will have only one zone in the cymbals mate. my cymbals work perfectly
2box, bengt, deve, digital drummer, Jman, Brian, Manfred thanx for everything

iola 11
http://www.facebook.com/iola11
www.reverbnation.com/iola11
https://soundcloud.com/iola11
https://twitter.com/iola11band
www.youtube.com/iola11band
www.myspace.com/iola11

Womble


BURNIN AMBITION

ok if you assign them to kick1, then they have only one zone. whether you hit bow edge or bell it is the same. they work the same. mine work excellent. so, if you have problems, i guess it is a matter  of having low threshold and / or gain as well. increase them!! cheers
2box, bengt, deve, digital drummer, Jman, Brian, Manfred thanx for everything

iola 11
http://www.facebook.com/iola11
www.reverbnation.com/iola11
https://soundcloud.com/iola11
https://twitter.com/iola11band
www.youtube.com/iola11band
www.myspace.com/iola11

SHwoKing

Ok, i finally got the chance to set a PC monitor and the Xbox to play Rockband with my drums.

I have plugged the Xbox audio source into the line Line In and start with Greenday Rockband.

I have mapped the midi setting my way : keeping every output the way they are (not everything with Kick1), mapped all the rims to C-1 midi note so they are disable. Mapped my crash 1 with edge triggering green block,  crash 2 with edge triggering blue block, Ride with bow triggering blue block and finally Hi hat with edge triggering yellow and bow triggering blue.

This way, the game was working quiet well. And when i was dropping a combo, it seems that it was just my fault.

Then i swap to Rockband 2. Start playing Eye of the tiger, i couldn't do a measure properly, the combo meter was dropping very often. I stopped, gone to tutorial and tried a simple pattern with no kick, just snare and Hi hat. I was getting 100% of the note but the game was still counted it as miss. So there's some sort of double triggering occuring without notice.

I get back to Greenday Rockband, and everything was working smoothly. So i guess Rockband 2 + midi pro + 2Box is fucked up.
I also own Rockband 3 but it is at a friend's house right now. I will get it back soon and I hope it will work like Greenday Rockband.