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#46
So the only last changes were changing back the Windows display to 150% and installing Evil Drums. It could explain it. When setting the display higher than 100% in Windows it's important to use the version of reaper that's installed by SDSE so that it has the right settings. It's possible to use the evaluation of reaper for 60 days with SDSE, it works exactly the same.
There should be two solutions if you prefer to keep reaper 5.99:
- use reaper 5.99 with Windows set to 100% display scale
- keep reaper 5.99 as your main DAW and to export with SDSE use the reaper version installed by SDSE, which doesn't need the display to be at 100% in most cases
#47
Make sure to use the version of reaper that's installed by SDSE. The current version installs and supports reaper v6.13. The next version (work in progress) supports reaper v6.14
#48
Did you click Export or Convert? If this message appeared with Export it means that it didn't find the expected wav filenames in the "SDSE Sounds" destination folder, and found other filenames instead. I would delete any leftover wav files from SDSE Sounds before the next export from a VST.
#49
Absolutely, you can easily update the 32 GB card from the old module to use with the DrumIt 3. But first make sure to keep a backup of everything on the computer.
- copy the OS (DrumItOS*.bin and globalconfig.dcfg) from your DrumIt 3 to the 32 GB card. You can delete/replace the previous .bin and .dcfg files.
- open the kit bank from the 32 GB card in DKit Manager (you can double click on it from the explorer)
- on the first Unit page click Import at the bottom and select the kit bank from your DrumIt 3. It will import all your current Unit settings (all pad and module settings)
- click Save in the main menu
#50
Great! If it used to work with 150 it may also be possible to set it back to 150 and let SDSE install the current version of reaper, it sets reaper to display the VSTs at 100%.
#51
Hi logihack,

The sound improvement is something that a few persons from this forum have noticed when they went from the old DrumIt 5 to the DrumIt 3. There isn't exactly proof of it but that's one more report of it.

I would let SDSE install the corresponding version of reaper during setup, it won't interfere with your main reaper v5.99 installation since everything is installed in portable mode in the SDSE folder. This way you'll be sure that the reaper version will work with SDSE.

Someone else had the same issue with AD2 recently and it was solved by setting the display scale to 100% in the Windows settings and logging out/logging in or restarting. It's a common fix for any issue like that with SDSE. It shouldn't be needed for most installations but it can be needed on some devices like Surface tablets.

SDSE supports the current version of Addictive Drums 2 v2.1.12. In the "?" menu in the top/right of AD2 select "About", at the bottom/center it should display "graphics mode: 1x". Near the bottom/left the version should be 2.1.12. The other thing for AD2 is to avoid changing the mapping, the correct mapping for SDSE is contained in the project so it shouldn't be changed.

I'll send you the work in progress version just in case. Let me know if it worked!
#52
This is an unofficial forum, as Anders said it's what we make of it... We should be glad that UC has maintained it for over 10 years, and that he could restore it.
Like Pascaldc I try to help when I know the answer to questions (if anyone has questions about SDSE or DrumIt Manager, I'm your guy!).

About people moving on it's possible but who knows, 2box users might just be enjoying their DrumIt: less messages but happier users? :)

As for the latest news, if anyone missed it there was a major update to DrumIt Manager recently with new features, and there will be another update very soon: here
#53
Hi,
It can be tricky for the foot chick because .dsnd files don't contain a foot chick zone, it's produced by the module using sounds from the available zones in the .dsnd. So it can be done if you increase the right zone. With some VSTs like SD3 I would just increase the volume of the zone in the VST before exporting, but it doesn't look like it's possible in ezdrummer 2. When exporting with SDSE the volume is maximized and it keeps the volume difference between the zones so adjusting from the VST is usually the way to go. It can be changed to maximize all zones if needed, if you prefer to adjust the volumes later. To adjust the volumes after the export you can use DSoundTool or DSound Manager: open any .dsnd with DSoundTool or DSound Manager (double click on the .dsnd file in the explorer if you have DrumIt Manager installed), increase the volume of the zone, save as a new .dsnd. DSound Manager can also adjust the balance and pitch of individual zones.
#54
Anders is right except I don't think DSoundTool restores the pitch. DSound Manager (my program) can extract from dsnd to wav and restore the original pitch. It can batch extract if you need to extract a whole kit or all your dsnd and can reverse the order of the filenames in case you need the .wav files to be in a different order for your spd-sx.

When a dsnd has the tune up capability the samples it contains are pre-tuned so when using Audacity you would need to adjust the pitch down by the same amount of semitones as the tune set in the dsnd to get back the original pitch. It's the maximum setting you can use when increasing the Tune setting on the module, it's displayed at the bottom in DSoundTool, or on the right when you double click on a dsnd with DSound Manager.

If needed there's also a way to increase the max tune of existing dsnd files in DSound Manager, on the Tune page. So if for instance you have some toms or cymbals and would like to tune them up higher on the module you can create new versions with a higher maximum tune up.
#55
A new version of DrumIt Manager is available. Thanks to Jman, tsss27 and edcito for testing and for the support.

DSound Tuner has new features and is renamed DSound Manager.

All the base features of the new DSound Manager are free:
Create: build a new .dsnd from .wav
Edit: preview and inspect zones and layers
Extract: extract a .dsnd to .wav
Match: match velocities from one .dsnd to a reference .dsnd

DSound Manager is accessible to the blind and visually impaired, like Dkit Manager and SDSE.

Create
Build a new .dsnd from big .wav files or individual .wav samples. The interface is inspired by DSoundTool, with some options found in the 2box Editor and with more options.
- you can create a .dsnd with up to 128 layers
- Tune option, loop option (like the 2box Editor)
- create a 3 zones snare, or a snare with a velocity switch for the head zone
- hihats can be built with just a edge or bow zone instead of filling all articulations for both
- produces the same velocity values as the 2box Editor
- option to preserve the sample order
- option to maximize (or not) the samples
- option to sort samples by loudness instead of volume

Edit
Preview and edit a .dsnd file. The interface is inspired by DSoundTool, with more options.
- click from left to right on the buttons to hear different layers
- click on the layer buttons to open a layer view
- adjust balance for each zone of a .dsnd (adjust default panning of a cymbal)
- adjust pitch for each zone of a .dsnd (tune a cymbal bell)
- check boxes to select zones (to remove one or several zones from a .dsnd, like removing a tom rim, ride edge, or making a light version of a hihat)
- check boxes to select layers (to easily remove one or several layers from a .dsnd)
- compatible with the newer .dsnd from 2box (to display the zone names)


changelog:

  • .dsnd association: DSound Manager is now associated by default to inspect and edit .dsnd files (select "open with DSound Player" during installation to keep the previous preview feature)
  • DSound Manager Create: build a .dsnd file from .wav (detection of individual samples or files containing all layers for a zone, support for velocities.map)
  • DSound Manager Create: option to sort samples by loudness, by volume (like the 2box Editor and DSoundTool) or to keep the filename order (supports loud to quiet or quiet to loud)
  • DSound Manager Create: quick zone selection, if your .wav filenames or folders contain zone names the other zones will be added for you (double click on zone names on the left to clear them)
  • DSound Manager Create: when creating a hihat the open levels from one zone are duplicated as needed to the other zone without increasing the .dsnd file size.
  • DSound Manager Create: you can set several zones to the same .wav without increasing the dsnd size (to match open levels for hihats or force certain combinations of zones)
  • DSound Manager Create: select "Snare Vel Switch" to create a dsnd with up to three velocity areas on the Head zone. Adjust the velocity percentage at which each area should start.
  • DSound Manager Edit: uncheck some zones and save as a new file to easily remove one or several zones from a .dsnd (to get a smaller version or delete articulations you don't need)
  • DSound Manager Edit: settings to adjust pitch for each zone (can be used to change the pitch of a ride bell for instance)
  • DSound Manager Edit: settings to adjust the volume and balance for each zone.
  • DSound Manager Edit: layer buttons to inspect and select layers, uncheck one or several layers in the list then save to a new .dsnd (you can also press Space to toggle or Del to uncheck)
  • DSound Manager Edit: detects duplicate zones and flags them with "!" (to reduce the size of a dsnd that contains duplicate zones: open it and save as a new file)
  • DSound Manager Extract: when a dsnd contains duplicate zones they won't be extracted.
  • DSound Manager Extract: create velocities.map (compatible with DSoundTool)
  • Dsound Manager Tune: faster sound preview.
  • DKit Manager: faster sound preview (for Windows 10 in particular)
  • DKit Manager Kit, Sounds list: Edit in DSound Manager, select the Edit option in the right-click menu on pad buttons or in the menu when pressing Enter on a .dsnd in the sounds list.
  • DKit Manager Kit: preview closed articulation by default for the HiHat when a single kit is loaded.
  • DKit Manager Kit: improved EQ preview.
  • DKit Manager Check: option to remove all unused .dsnd names from the kit bank.
  • DKit Manager Delete: removed "Uniques" option when loading a single kit since it's only used for kit banks.
  • Accessibility: when assigning a sound in the Sound list the list remains selected instead of going to the Kit list.
  • adjusted scale for high DPI screens.
  • .ini option to increase the scale or decrease the font size (if DKit Manager is too small on your screen increase Scale in C:\Users\[user]\AppData\Roaming\DrumIt Manager\DKitManager.ini)
#56
a new SDSE version is available. As usual you can update by installing it directly over a previous version.

SDSE 2.9.3: download

  • fix when exporting from SSD5.5 and from unsupported drum VSTs.
  • SD3: support for the Legacy of Rock SDX expansion - thanks to edcito
  • SD3: support for Superior Drummer 3 v3.2.1
  • SD3: fixes when exporting on screens smaller than 1366x768, tested as low as 800x600 (1366x768 or higher is recommended)
  • SD3: fix for the Death SDX with Blood Red preset (caused by the Valve Distortion Box effect used in this preset), or any VST or preset that produces a short noise when rendering begins.
  • SD3: fix to find SDX expansions installed without their installer.
  • SD2 accessibility: improved F10 and F11 menus, should now work when SD2 displays alert messages.
  • support for REAPER v6.13
#57
(repost of the previous versions)



SDSE 2.9: download

There are some big changes in this version :)
Thanks to edcito, Yannick, Markus, Tim and Jman for testing!

support for Steven Slate Drums 5.5 (SSD5.5)
2box: .dsnd files are now converted directly without DSoundTool (Java 64-bit is not needed any more)
2box velocity curve: improved the 2box Editor option, improved curve for articulations with a low maximum volume
2box velocity curve: new VST and DR curves (the 2box Editor option is recommended but you can try the DR curves for a steeper curve that may increase dynamic range)
Superior Drummer 3 SD3: hit variation and voice and layer are set when using SD3 v3.1.7
Steven Slate Drums SSD4, SSD5, SSD5.5: support exporting one-shot samples loaded separately without being layered on kit pieces (preferably on MIDI notes 1-10 or notes used by the main kit)
Zones: the Snare Rim velocity switch option can be used with modules other than the 2box DrumIt.
Options: faster load/save (for Windows 10 in particular)
Options, Advanced: set Release Control to "after render" if you need to use the computer while the files are processed.
Export: improved regions set up

The 32-bit version is deprecated, please contact me if you need a 32-bit build.


SDSE 2.9.1: download

support for GetGood Drums P4 Matt Halpern Signature Pack (with Invasion mapping)
2box hihat: the hihat adjustments from before 2.9 are back, in a new way. It allows to duplicate some zones when needed but without increasing the dsnd file size.
Velocity Curve: Loudness option, to base curve on loudness instead of volume (does not preserve original sample order)
Convert: fix for potential issue on some computers when converting from individual .wav to .dsnd
Convert: fix to use both the order and velocities when using a velocities.map file to convert from individual .wav to .dsnd
Convert: improved sorting order when converting from individual .wav to .dsnd
Convert: fixed issue when converting from less common .wav formats (thanks to tsss27 for reporting and testing)
SD3: fix to find EZX expansions installed as "Additional Libraries".
Export: fixes when exporting from an unsupported VST.
support for REAPER 6.12c
#58
I didn't see your message, it will be compatible in the next SDSE version.
#59
SDSE 2.8.6: download

With this update all the current Superior Drummer 3 and EZdrummer 2 expansions are now supported!


  • SD3: support for the Rooms of Hansa SDX (Live Room, Marble Room, Meistersaal, Vocal Booth) - thanks to edcito
  • SD3/EZD2: support for the Action!, Big Band, Dark Matter, Death Metal, Hard Rock, Kicks & Snares, Pop Punk and UK Pop EZX2 expansions
  • SD3 Darkness SDX: fix to export the ride
  • SD3 Darkness, Death and Decades SDX: sort cymbals in crash folder
  • support for Alan Vista Chau Gongs (free)
  • support for REAPER 6.05
#60
Sure I'll send it now. It's also in the SDSE manual here