Hi!
I think the function of PS could be incorporated in a easy way...(to get the triggers to react on the position hit on the drum) but the hard part is that you need to redo all sounds. It is like adding a new dimension to the sounds. First you need to sample the drum (could be up to 128 velocity layers) and the you need to add up to 128 position layers of sound. In the best of world you need 16384 hits of samples to create on drum...but not even Roland have this or are even close in their PS solutions.
Best regards
Anders / www.zourman.com
I think the function of PS could be incorporated in a easy way...(to get the triggers to react on the position hit on the drum) but the hard part is that you need to redo all sounds. It is like adding a new dimension to the sounds. First you need to sample the drum (could be up to 128 velocity layers) and the you need to add up to 128 position layers of sound. In the best of world you need 16384 hits of samples to create on drum...but not even Roland have this or are even close in their PS solutions.
Best regards
Anders / www.zourman.com