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Messages - kenjwright

#1
Quote from: Mik on May 16, 2024, 10:27:26 AMYamaha writes here that the midi note numbers can't be changed in the dtxplorer module.
These two modules may not be a match made in heaven but you can get the basics to match. Although the DrumIt MIDI notes can reassigned, with multiple zones in play  (i.e, snare/rim) the notes must be sequential (snare=31, rim=32, etc). The DTX Kick & Toms are all single zone so settings those to match in the DrumIt will work fine. The Ride should work for bow and edge but the crash will not have the edge.
Using a MIDI event processor in between you can remap any of the notes so that all match but that is an extra expense added to the setup.

Cheers!

Ken
#2
Hi Mik!

I am guessing that the MIDI note numbers are not matching across the two modules. The DrumIt can use multiple notes per channel so likely the defaults in the DTX will not match with the 2Box and need to be adjusted to suit.

Cheers!

Ken
#3
Hi!

There are a few options for the Mac.


Unfortunately SDS is not available on the DrumIt.

Cheers!

Ken
#4
Greetings all! ddrum4edit 1.02.00 is now available!

With this version comes some bug fixes, code refactoring, and enhanced support for native ddrum3 and 2Box DrumIt dsnd files.

Previous ddrum3 support was limited to only reading the sample data and assigning each sample to a separate ddrum4 layer and variation. Now most of the layer parameters are translated from the ddrum3 format directly to the ddrum4, including sound types, velocities, positional sensing, amplitude envelope (gain, attack, decay) and pitch. Many ddrum3 parameters do not have a direct translation to the ddrum4 so currently are simply read, but ignored. Also the DVA parameters, although present do not yet have a known mapping to the ddrum4.

Previous DrumIt dsnd support was limited to a single zone with some experimental velocity mapping from ddrum4 to dsnd. Support now includes multiple zones and improved velocity mapping (thanks Deve!) and as before, all layers have the ddrum4 layer parameters applied so the sounds are as close to an actual ddrum4 module as possible. This is still very much a work in progress and uses the existing ddrum4edit configuration format so is subject to change as more discovery is done. However, this provides an alternative to the existing DrumIt GUI apps for users that may prefer a text based, parametric approach to sound file creation, which can dramatically speed up the iterative process when making lots of small changes like modifying wave file content or swapping out different versions of a wave file.

Download Link for User Guide and ddrum4edit executables.

Cheers and Enjoy!

Ken
#5
Quote from: Sheshelj on February 15, 2024, 07:19:51 PMYeah thx man, i guess its the same for snare rim, right?
Yep! Snare and Toms all have the extra PERC channel.
#6
Quote from: Sheshelj on February 13, 2024, 09:57:33 AMAlso is there an option to change the rim sound on my toms to lets say a tambourine where my tom sounds like a tom but the rim sounds like a tambourine? I had that feature on milenium idk if 2box has it.
Hi! While on the Kit->Drum page, press and hold the MORE button, then press the trigger button. Now you can use the dial to select the sound for the associated rim (PERC) channel.

Cheers!

Ken
#7
Quote from: edcito on January 31, 2024, 03:24:48 PMWhat are you trying to accomplish? Do you want to trigger the 2box with some other module, which one?
The opposite scenario I was referring to was a few years ago where I was attempting to bridge the gap between modern two zone Pintech PC cymbals which use an edge switch  and a ddrum4. The ddrum4 uses aftertouch for chokes and the single zone Pintechs could be choked by squeezing/flexing the piezo housing but that required your full hand (fingers underneath, thumb on top) so not too good for fast chokes while playing but still choke-able nonetheless. For the two zone PC with the edge switch the first setup I tried was using a DDti (trigger I/O rebrand) which did not produce aftertouch but did sent a second note. What I was hoping for at the time was to use the Event Processor to remap the note-on to an aftertouch sequence that ramped up from 0 to 127, paused, then ramped back down to mimic the physical pinch/release. But the EP was not capable of producing that sequence. Currently I am using an eDrumin4 to satisfy that particular need as it can send the required aftertouch.

Cheers!

Ken

#8
Nice! Opposite of what I was trying to do originally but eventually I'll likely need the same for my 2box. The EP is definitely a great little unit! The programming interface could use an update though!
#9
Hi Edcito! I had a similar need for timing (convert note to aftertouch pinch/release) and reached out to MIDI Solutions support. Unfortunately (at least at that time) the response was that the Event Processor does not provide any type of pause/delay event.

Too bad though! Could easily(?) solve some of these kinds of issues.

Cheers!

Ken
#10
Quote from: Dens on December 05, 2023, 09:31:17 AMI'm starting to work on an arduino that will filter out the note off,
Not to discourage your Arduino project, but you may also like to take a look at this MIDI Solutions unit that can be programmed to do these kinds of tasks.

Cheers!

Ken
#11
Quote from: NickDino on June 11, 2023, 07:01:38 PMIs there a workaround solution?
I toyed with this a bit using an eDrumIn for the positional sensing on a snare, MIDI'd to the DrumIt. The DrumIt was setup to use the perc channel on tom1 to have the snare edge sound. This worked ok but there is only the two sounds (center and edge) without a gradual transition. So if that's all that is desired, then it can work. The eDrumIn also supports sending CC-65 (Control Change - Portamento on/off) instead of a note on/off so I tried using a Midi Solutions Event Processor to remap the CC-65 messages into ranges of notes but was not able to get an appropriate recipe made (so far). So with some extra hardware it is possible to get some degree of positional  sensing to work if you're willing to invest some time and $$.

Cheers!

Ken
#12
General 2Box Drumit 3 Forum / Re: Backup to iPad
June 06, 2023, 06:13:57 AM
An iPad will work fine over USB. If your iPad has a lightening connector you just need the Lightening to USB Camera Adaptor from Apple. If you have direct access to the SD card then the Lightening to SD Card Camera Reader will work as well. The iPad simply sees the DrumIt or SD card as a mass storage device and you can use the built in Files app on the iPad to transfer files to/from the DrumIt or SD. It will be slower over USB but still get the job done.

Cheers!

Ken
#13
Quote from: NickDino on June 02, 2023, 02:57:46 PMCan you have positional sensing on the drumit5 mk1?
Hi!

Unfortunately positional sensing is not a native feature of the DrumIt modules.

Cheers!

Ken
#14
Hi @wernie,

See https://www.2box-forum.com/index.php?topic=5202.0 for the latest ddrum4edit release that supports converting ddrum4 sounds to dsnd.

This in particular; "ddrum4edit can now convert a ddrum4 sound file directly to a single zone 2Box dsnd file (--dsnd)."

Cheers!

Ken
#15
Hi @welshsteve!

I updated the dropbox link above with the latest updates to the dsnd file. I was curious to establish a workflow to manually tinker with the layers without using any of the 3 GUI tools, but rather with just a hex editor (Hex Fiend on Mac in my case) and a wave editor (Audacity for this exercise as you can edit at the sample level). I used Audacity to trim each layer to a 0.50 second length (for r&d simplicity, 22050 sample tics) and removed all silence (or near silence) and then applied a 100ms fade out to each. Each layer had 478 samples of silence appended to maintain the required 8192 byte block alignment while retaining the sample length of 22050. Because Audacity does not retain the dsnd chunk in the wav file it was necessary create a new file in Hex Fiend and add the original dsnd chunk, followed by the new data chunk from the edited wav file. Last step was to update the velocity map with new start positions and sample tics length while keeping the original velocity mapping in place. And finally update the RIFF chunk length.

Tedious exercise to say the least but result is a nice tight version of the original with all of the dead weight removed. Approximately 60 seconds of total sound reduced to about 15 seconds. I loaded into a DrumIt Five (v1) and it sounds comparable to the original with good attack and a nice drop off.

Anyway, fun exercise (for me). Have a listen!

Cheers!

Ken