unofficial 2box forum

2Box Drumit 5 Forum => DrumIt 3 and DrumIt 5 Software - PC / Mac => Topic started by: Louis on February 04, 2010, 09:09:02 PM

Title: DSoundTool 1.0
Post by: Louis on February 04, 2010, 09:09:02 PM
It is time again, a new release of DSoundTool, http://www.shortestpath.se/dsoundtool/

It has now support for creating hihat sounds, that's why the version number is now 1.0.

Other news:
•Now you can view the settings of all drum kits in drumit.dkit and save them to a text file.
•It is now possible to improve playing consistency of sounds that trigger unevenly.
•A bug was fixed; when changing volumes of hihat sounds in already existing .dsnd files, the resulting file did not contain half-open hihat sounds.

and some minor things, like improved sample detection.

Another thing is that I decided give Java Web Start a try. I hope that that makes installation easier, because in theory, as long as you have Java Web Start enabled in your computer, download of the correct Java version is done automatically. And future new versions will automatically be downloaded, hopefully making it easier for you.

I have read good and bad things about Java Web Start, so I am bit hesitant how it will work out. Please let me know if you encounter any problems! Then there is the MAC again. MAC OS should have Java Web Start support, but I do not know how it looks; could any MAC user let me know if it works or not?

/Louis
Title: Re: DSoundTool 1.0
Post by: alainV on February 04, 2010, 10:22:52 PM
Hi Louis,

Thank's for the new version, its seems that all is ok.

On MacOS, it was not possible to update DSoundTool with Java Web Start. I use Firefox and Javascript is enabled, but it didn't work.

With the .zip file all was ok.
Title: Re: DSoundTool 1.0
Post by: UC on February 05, 2010, 02:59:50 AM
Hey Louis, congrats on v1.0!

I just made a sabian hi-hat from my BFD2 library to test it with. BFD2 has Edge (Tip) + Bow (Shank) hits for open, quarter, half, three quarter, and closed (plus pedal)....and each hit has like 50 variant samples to avoid machine-gunning, and each variant is multisampled for mic positions ...And there are 7 hats to choose from....Mama mia that's a spicy meatballs.

For mine I only used Edge and Bow for open + half + closed + pedal for the test. I only chose the first variant of each hit and exported a flattened wav for one of each hit ... given more time and patience I'd like to do it with more control over the mic positions in each hit - even with my simple test sound it was still a lot of clicking, but it sounds really good.

Going forwards, it would definitely be easier to just set up the hits in my sequencer and export them from there, so I can use BFD's mic mixer, rather than trying to tweak the multisamples in Audacity. That way I could probably bang through all 7 hats fairly quickly.

Anyway, thanks again for DSound Tool, it's brilliant. Can't wait to explore it more.
Title: Re: DSoundTool 1.0
Post by: alainV on February 13, 2010, 11:01:16 AM
Quote from: UC on February 05, 2010, 02:59:50 AM
....and each hit has like 50 variant samples to avoid machine-gunning

Sorry, what is "machine-gunning?
Title: Re: DSoundTool 1.0
Post by: Louis on February 13, 2010, 02:59:05 PM
Quote from: alainV on February 13, 2010, 11:01:16 AM
Sorry, what is "machine-gunning?

If you repeatedly play exactly the same drum sound, it will sound like a machine gun. Cheap e-drums may sound like that. To avoid this effect, when sampling acoustic drums, usually many diffeerent samples are taken. In  tools like Superior Drummer and probably most other VST tools you can randomize, so even if you hit many times the same drum with exactly the same force, you will still get slightly different sounds, just as you would on a real acoustic drum, giving a more realistic effect. The 2box also does this (otherwise you would have known what it was :))
Title: Re: DSoundTool 1.0
Post by: nonoduweb on February 13, 2010, 03:01:44 PM
Hi

It would be good in a next OS to adjust this random value to put more or less of machine-gun effect according to the dsnd file played.
Title: Re: DSoundTool 1.0
Post by: ncwilliamsuk on February 17, 2010, 07:13:26 AM
Hello

This software is amazing.  Congrats!

One thing though.  Does anyone else have a problem when creating toms (it may not be just toms, its just that what it was for me).  I try to generate a dsnd file, but i get the error: "there is not enough memory to perform the operation"?  I know it seems like an obvious error, but it doesnt appear to happen for other drums.  I am also trying it with only samples in the head (and not rim), but alas, no joy :(

Thanks
Neil
Title: Re: DSoundTool 1.0
Post by: claes1965 on May 19, 2010, 06:56:45 AM
Hi !

Started using this program. Excellent.Thanx. Impressing.

Now:   

When making a dsnd-file for crashes. In what zone do I put the "choke" samples. Using Steven slate wav-files for the whole premium kits 3.5

If my slate hihats are using more than 5 layers - do I have to leave out some layers and what 5 basic layers do you recommend me to use ?

Claes - Sweden

(Soon I will post dsdn-files of my whole Steven Slate Premium 3.5 for you all to share)



Quote from: Louis on February 04, 2010, 09:09:02 PM
It is time again, a new release of DSoundTool, http://www.shortestpath.se/dsoundtool/

It has now support for creating hihat sounds, that's why the version number is now 1.0.

Other news:
•Now you can view the settings of all drum kits in drumit.dkit and save them to a text file.
•It is now possible to improve playing consistency of sounds that trigger unevenly.
•A bug was fixed; when changing volumes of hihat sounds in already existing .dsnd files, the resulting file did not contain half-open hihat sounds.

and some minor things, like improved sample detection.

Another thing is that I decided give Java Web Start a try. I hope that that makes installation easier, because in theory, as long as you have Java Web Start enabled in your computer, download of the correct Java version is done automatically. And future new versions will automatically be downloaded, hopefully making it easier for you.

I have read good and bad things about Java Web Start, so I am bit hesitant how it will work out. Please let me know if you encounter any problems! Then there is the MAC again. MAC OS should have Java Web Start support, but I do not know how it looks; could any MAC user let me know if it works or not?

/Louis
Title: Re: DSoundTool 1.0
Post by: fuzziebea on May 19, 2010, 03:12:54 PM
Hi claes1965,

with the newest version of dsound tool (1.01) you can use 7 layers. This is the maximum
for dsnd-sounds.

Best regards
fuzziebea
Title: Re: DSoundTool 1.0
Post by: puttenvr on May 19, 2010, 06:31:17 PM
For dsnd-sounds in general, or the sounds made with this DSoundTool?
Title: Re: DSoundTool 1.0
Post by: fuzziebea on May 19, 2010, 07:36:56 PM
Hi puttenvr,

a dsnd sound can at most contain 16 types of sound. For the hihat that means:
7 layers with bow and edge (=14 types), the footsplash and then one left.

fuzziebea
Title: Re: DSoundTool 1.0
Post by: Deve Loper on May 19, 2010, 08:18:21 PM
The .dsnd format can contain 16 types assigned to any zone, and each type can have upto 128 layers.
For the hihat there is a special assignment for the open to closed types.
The first type on zone X is the open sound, then on consecutive (!) types on the same zone X (!) the "in between open and closed" sounds should be mapped, with the completely closed sound on the last type with zone X. The DrumIt OS automatically reads the amount of open to closed types when the sound is loaded.

I just mention this to avoid confusion on the capabilities of the system. The 2box editor doesn't support different zones yet, but I can't make any statements abour any non-official editor.

Deve.
Title: Re: DSoundTool 1.0
Post by: fuzziebea on May 20, 2010, 10:13:50 AM
Hi Deve Loper,

I had only this info, sorry, if this is wrong.
Does it mean, that we´ll be able to load hihat sounds into the drumit 5 with more than 7 foot steps, when your editor is available with full function?

Best regards,
fuzziebea
Title: Re: DSoundTool 1.0
Post by: claes1965 on May 23, 2010, 10:14:02 PM
Hi !

This is what I would like to do:  In Steven Slate Premium 3.5 there is five different sample types for each let´s say a snare drum. They are called Z1 Z2 Z3 Z4 and Z5.

Z1 is dry and Z4 is very ambient recorded hits in a warehouse and in stereo. I want to nmake dsdn-files of each layer on every drm/hihat/cymbal and kick in my Steven slate library for my 2box set. The possible whay to mix a Z1 with a Z4 sample is to mix them in my DAW...sample for sample..and that will take a lot of time really. I have 16 layers on each Z1, Z2 and so on....

Is there any quicker way to mix them together in the Dsound ?

The same layer hit , 16 differnet, are present in Z1 to Z5 so there as a fitting one for each laher hit...called crack1 to very soft 4..pobably recorded at the same exact time in the studio with different ambient microphones.


Claes


Quote from: fuzziebea on May 20, 2010, 10:13:50 AM
Hi Deve Loper,

I had only this info, sorry, if this is wrong.
Does it mean, that we´ll be able to load hihat sounds into the drumit 5 with more than 7 foot steps, when your editor is available with full function?

Best regards,
fuzziebea
Title: Re: DSoundTool 1.0
Post by: claes1965 on May 24, 2010, 07:22:54 AM
Hi !

I belive I only can download the 1.00 of the Dsoundtools program ?

Where can I find version 1.01 ???

Claes



Quote from: fuzziebea on May 19, 2010, 03:12:54 PM
Hi claes1965,

with the newest version of dsound tool (1.01) you can use 7 layers. This is the maximum
for dsnd-sounds.

Best regards
fuzziebea
Title: Re: DSoundTool 1.0
Post by: fuzziebea on May 24, 2010, 09:53:34 AM
You can find it at www.shortestpath.se/dsoundtool/.

fuzziebea
Title: Re: DSoundTool 1.0
Post by: claes1965 on May 24, 2010, 04:20:56 PM
Hi !

But someone wrote that 1.01 is the latest version ?

1.0 and 1.01 is different versions or ??

Claes

(anybody read my other question regarding the Slate layers Z1 and Z4 ?)




Quote from: fuzziebea on May 24, 2010, 09:53:34 AM
You can find it at www.shortestpath.se/dsoundtool/.

fuzziebea
Title: Re: DSoundTool 1.0
Post by: Louis on May 24, 2010, 05:45:04 PM
Quote from: claes1965 on May 24, 2010, 04:20:56 PM
Hi !

But someone wrote that 1.01 is the latest version ?

1.0 and 1.01 is different versions or ??

Claes

(anybody read my other question regarding the Slate layers Z1 and Z4 ?)

Hi Claes,

On http://www.shortestpath.se/dsoundtool/download.html you can only download version 1.01. (you can see the version in the menu option Help/About DSoundTool)

Regarding your question about the Slate layers, unfortunately I do not know this program.

I have Superior Drummer; in that program there is a mixer where you can mix different microphones (and effects) as you like. And when you are happy with the sound, you can use DSoundTool to create a MIDI file that contains many hits for a midi note at different velocities. Now you open your DAW, connect Superior Drummer, play the midi file and bounce the result to a wave file. And finally in DSoundTool you can convert this wave file to a dsnd file. Perhaps something similar is possible with Steven Slate?

/Louis
Title: Re: DSoundTool 1.0
Post by: Louis on May 24, 2010, 05:52:41 PM
Quote from: ncwilliamsuk on February 17, 2010, 07:13:26 AM
Hello

This software is amazing.  Congrats!

One thing though.  Does anyone else have a problem when creating toms (it may not be just toms, its just that what it was for me).  I try to generate a dsnd file, but i get the error: "there is not enough memory to perform the operation"?  I know it seems like an obvious error, but it doesnt appear to happen for other drums.  I am also trying it with only samples in the head (and not rim), but alas, no joy :(

Thanks
Neil

Hi Neil,

Sorry, I missed your question, I do not know if this is still an issue, however, here is what you can do:
if you have downloaded the jar file (dsoundtool.jar), you can start dsoundtool from a command line
- in Windows, run the command interpreter by pressing the windows-button + "R" and then type "cmd",
- in Linux you open a terminal window (Ubuntu: menu Applications/Acessories/terminal)
- on MAC I do not know

Now you can invoke DSoundTool using command

java -Xmx256M -jar dsoundtool.jar

This will allow DSoundTool to use a maximum of 256 megabytes of memory. If that is not enough, increase the number after "-Xmx".

Hope this helps!

Louis
Title: Re: DSoundTool 1.0
Post by: Louis on May 24, 2010, 09:26:55 PM
Quote from: Louis on May 24, 2010, 05:45:04 PM

On http://www.shortestpath.se/dsoundtool/download.html you can only download version 1.01. (you can see the version in the menu option Help/About DSoundTool)

Forgot to add: the only difference in 1.01 is the ability to create hihat dsnd files with up to 5 half-open levels (= 7 levels including totally open and totally closed). Version 1.0 supported max 3 half-open levels.

Louis
Title: Re: DSoundTool 1.0
Post by: claes1965 on May 25, 2010, 09:28:04 PM
Hi !

Well now I tried it according to your suggestion and it seems to work. Now only one question. What happens if I make a midifile of let´s say 26 different velocitys and the wav:s that I then trigger via the midifle only consists of mabe 22 hits ?   

Is that really a problem for the dsdn-engine..beccuase then a few hits will be exactly the same(velocity and not different in sound at all ??


Claes


Quote from: Louis on May 24, 2010, 05:45:04 PM
Hi Claes,

On http://www.shortestpath.se/dsoundtool/download.html you can only download version 1.01. (you can see the version in the menu option Help/About DSoundTool)

Regarding your question about the Slate layers, unfortunately I do not know this program.

I have Superior Drummer; in that program there is a mixer where you can mix different microphones (and effects) as you like. And when you are happy with the sound, you can use DSoundTool to create a MIDI file that contains many hits for a midi note at different velocities. Now you open your DAW, connect Superior Drummer, play the midi file and bounce the result to a wave file. And finally in DSoundTool you can convert this wave file to a dsnd file. Perhaps something similar is possible with Steven Slate?

/Louis
Title: Re: DSoundTool 1.0
Post by: Louis on May 27, 2010, 06:07:58 PM
Quote from: claes1965 on May 25, 2010, 09:28:04 PM
Hi !

Well now I tried it according to your suggestion and it seems to work. Now only one question. What happens if I make a midifile of let´s say 26 different velocitys and the wav:s that I then trigger via the midifle only consists of mabe 22 hits ?   

Is that really a problem for the dsdn-engine..beccuase then a few hits will be exactly the same(velocity and not different in sound at all ??


Claes


Hi Claes,

Good to hear that it works! Hmm, 26 velocities and only 22 hits are detected in the wav? That could indicate a problem. There could be several reasons for this difference:
1. the volumes of the lowest hits were so low, or they lasted so short that they are discarded by dsoundtool. In this case you do not have a real problem.
2. some sounds last very long (I think the limit is 20 or 30 seconds), for example it could happen with a ride cymbal. Those are discarded by the tool. A workaround is to manually split the wave file into individual hits (at least for the hits that are missing). But also in this case there is not really a big problem.
3. there is not enough silence between the hits (dsoundtool tries to find isolate hits in the wave file by looking for silent periods between non-silent periods), and some sounds in dsoundtool consist actually of 2 subsequent hits. Here we have a problem, because if you would download the dsnd file to the 2box module you will sometimes get a double hit when you only hit once.

I would suggest that you split the dsnd file (there is a menu item for this in dsoundtool) and listen to the individual hits to check some of them contain double hits. If you have, you could try to insert a small silence period just before every hits in the wave file, for example using Audacity.

Best regards,

Louis
Title: Re: DSoundTool 1.0
Post by: Louis on May 27, 2010, 06:14:01 PM
Quote from: Louis on May 27, 2010, 06:07:58 PM
Hi Claes,

Good to hear that it works! Hmm, 26 velocities and only 22 hits are detected in the wav? That could indicate a problem. There could be several reasons for this difference:
1. the volumes of the lowest hits were so low, or they lasted so short that they are discarded by dsoundtool. In this case you do not have a real problem.
2. some sounds last very long (I think the limit is 20 or 30 seconds), for example it could happen with a ride cymbal. Those are discarded by the tool. A workaround is to manually split the wave file into individual hits (at least for the hits that are missing). But also in this case there is not really a big problem.
3. there is not enough silence between the hits (dsoundtool tries to find isolate hits in the wave file by looking for silent periods between non-silent periods), and some sounds in dsoundtool consist actually of 2 subsequent hits. Here we have a problem, because if you would download the dsnd file to the 2box module you will sometimes get a double hit when you only hit once.

I would suggest that you split the dsnd file (there is a menu item for this in dsoundtool) and listen to the individual hits to check some of them contain double hits. If you have, you could try to insert a small silence period just before every hits in the wave file, for example using Audacity.

Best regards,

Louis

Forgot to add: If it was case 3) then you could also try to use longer silence periods between the midi notes in the midi file that you generate ("Seconds between 2 samples" in the generate midi file dialog). The default of 5 seconds could be too short.
Title: Re: DSoundTool 1.0
Post by: claes1965 on May 27, 2010, 07:52:56 PM
Hi Louis !

Thanx for the long and good answer. But I think you misunderstood me or I did extress myself wrong.

It is like this I mean:

My different wav:s for different snare drums (as an example) ör different in numers. One snare could have 22 velocitys and one other snare could have 26 and one kikc could have 12 different velocitys.

Now I am a littele lazy sO I would like to use the Dsound created midifile for all purposes. Let us say the 26 different velocitys from one midifile and always use that one when I trigger my StevenSlateDrums 3.5..and then make afreezed track and finally let DSoundTool make a dsdn-file from that as you described.

That means that I will have a couple of wav hits that has the same exact sound before letting DSoundToll interpret those difeernet hits and chop them up for the dsdn-making.

Is that a problem ??

Claes

Quote from: Louis on May 27, 2010, 06:14:01 PM
Forgot to add: If it was case 3) then you could also try to use longer silence periods between the midi notes in the midi file that you generate ("Seconds between 2 samples" in the generate midi file dialog). The default of 5 seconds could be too short.

Title: Re: DSoundTool 1.0
Post by: Louis on May 27, 2010, 08:23:14 PM
Quote from: claes1965 on May 27, 2010, 07:52:56 PM
Hi Louis !

Thanx for the long and good answer. But I think you misunderstood me or I did extress myself wrong.

It is like this I mean:

My different wav:s for different snare drums (as an example) ör different in numers. One snare could have 22 velocitys and one other snare could have 26 and one kikc could have 12 different velocitys.

Now I am a littele lazy sO I would like to use the Dsound created midifile for all purposes. Let us say the 26 different velocitys from one midifile and always use that one when I trigger my StevenSlateDrums 3.5..and then make afreezed track and finally let DSoundTool make a dsdn-file from that as you described.

That means that I will have a couple of wav hits that has the same exact sound before letting DSoundToll interpret those difeernet hits and chop them up for the dsdn-making.

Is that a problem ??

Claes


Ah! Now I understand! No, I do not think you will have any problem. A few sounds will be exactly the same, and in theory you increase the risk for the machine gun effect. But with 22 different "real" velicities and only 4 duplicated sound there should not be any problem. I have done some experiments with this, and even when tripling the number of sound (e.g. using 39 layers consisting of only 13 unique sound) I did not get any noticeable machine gun effect.

Louis
Title: Re: DSoundTool 1.0
Post by: claes1965 on May 27, 2010, 09:26:46 PM
Hi !

That sound great because it goes much faster for me so that I do not need to look in each wav-library all the time. Just use 26 cause that is the maximum for me.

Now when I work with cymbals with long decays..is there any problem with having let´s say 15 sec between the midi notes ??

Best Regards !

Claes

Quote from: Louis on May 27, 2010, 08:23:14 PM
Ah! Now I understand! No, I do not think you will have any problem. A few sounds will be exactly the same, and in theory you increase the risk for the machine gun effect. But with 22 different "real" velicities and only 4 duplicated sound there should not be any problem. I have done some experiments with this, and even when tripling the number of sound (e.g. using 39 layers consisting of only 13 unique sound) I did not get any noticeable machine gun effect.

Louis
Title: Re: DSoundTool 1.0
Post by: Louis on May 27, 2010, 09:56:11 PM
Quote from: claes1965 on May 27, 2010, 09:26:46 PM
Hi !

That sound great because it goes much faster for me so that I do not need to look in each wav-library all the time. Just use 26 cause that is the maximum for me.

Now when I work with cymbals with long decays..is there any problem with having let´s say 15 sec between the midi notes ??

Best Regards !

Claes


no, you can have as much time between the midi notes as you want to. I checked it: the max. length of a sound that DSoundTool will include in a dsnd file if you use 1 wave file containing all sounds is 20 seconds; longer sounds in the wave file are discarded. Which means that using more than 21 seconds between midi notes makes no sense.

Louis
Title: Re: DSoundTool 1.0
Post by: claes1965 on May 29, 2010, 07:28:06 AM
Ok !


..now off to work..thanx again Louis......soon I will post my Steven Slate 3.5 for all to share.

Claes



Quote from: Louis on May 27, 2010, 09:56:11 PM
no, you can have as much time between the midi notes as you want to. I checked it: the max. length of a sound that DSoundTool will include in a dsnd file if you use 1 wave file containing all sounds is 20 seconds; longer sounds in the wave file are discarded. Which means that using more than 21 seconds between midi notes makes no sense.

Louis
Title: Re: DSoundTool 1.0
Post by: Louis on May 29, 2010, 11:57:15 AM
Quote from: claes1965 on May 29, 2010, 07:28:06 AM
Ok !


..now off to work..thanx again Louis......soon I will post my Steven Slate 3.5 for all to share.

Claes




Hi Claes,

Before you do that you should carefully check if the license allows you to copy the sounds this way. For example with the Superior Drummer license this would not be allowed.
Title: Re: DSoundTool 1.0
Post by: claes1965 on May 29, 2010, 01:57:26 PM
Hi !

When I am making a HiHat dsdn-file it says "Not enough memory...."

I am starting via the .bat file an under Windows XP.

How to get around this ??

Claes1965



Quote from: Louis on February 04, 2010, 09:09:02 PM
It is time again, a new release of DSoundTool, http://www.shortestpath.se/dsoundtool/

It has now support for creating hihat sounds, that's why the version number is now 1.0.

Other news:
•Now you can view the settings of all drum kits in drumit.dkit and save them to a text file.
•It is now possible to improve playing consistency of sounds that trigger unevenly.
•A bug was fixed; when changing volumes of hihat sounds in already existing .dsnd files, the resulting file did not contain half-open hihat sounds.

and some minor things, like improved sample detection.

Another thing is that I decided give Java Web Start a try. I hope that that makes installation easier, because in theory, as long as you have Java Web Start enabled in your computer, download of the correct Java version is done automatically. And future new versions will automatically be downloaded, hopefully making it easier for you.

I have read good and bad things about Java Web Start, so I am bit hesitant how it will work out. Please let me know if you encounter any problems! Then there is the MAC again. MAC OS should have Java Web Start support, but I do not know how it looks; could any MAC user let me know if it works or not?

/Louis
Title: Re: DSoundTool 1.0
Post by: Louis on May 30, 2010, 04:38:38 PM
Quote from: claes1965 on May 29, 2010, 01:57:26 PM
Hi !

When I am making a HiHat dsdn-file it says "Not enough memory...."

I am starting via the .bat file an under Windows XP.

How to get around this ??

Claes1965




Hi Claes,

What happens if you edit the .bat file with a text editor (like Notepad) and change the contents from:

start "" javaw -Xms100m -Xmx400m -jar "dsoundtool.jar"

to

start "" javaw -Xms100M -Xmx600M -jar "dsoundtool.jar"


This will allow DSoundTool to use a maximum of 600 megabytes of memory (and perhaps the "m" on must be an "M").
If that is not enough, increase the number after "-Xmx".

Hope this helps!

Louis
Title: Re: DSoundTool 1.0
Post by: claes1965 on May 30, 2010, 09:40:02 PM
Hi !

Okey I will check what the Slate license says about this off course !

Claes

Quote from: Louis on May 29, 2010, 11:57:15 AM
Hi Claes,

Before you do that you should carefully check if the license allows you to copy the sounds this way. For example with the Superior Drummer license this would not be allowed.

Title: Re: DSoundTool 1.0
Post by: claes1965 on May 31, 2010, 09:05:25 PM
Hi !

Thanx. Turned it up to 1024 and it was perfect. Now my hihats works as all the other drum files.

What  I miss though in the Slate sound are the bow sounds on the crash cymbals.

Thanzx again !

Claes


Quote from: Louis on May 30, 2010, 04:38:38 PM
Hi Claes,

What happens if you edit the .bat file with a text editor (like Notepad) and change the contents from:

start "" javaw -Xms100m -Xmx400m -jar "dsoundtool.jar"

to

start "" javaw -Xms100M -Xmx600M -jar "dsoundtool.jar"


This will allow DSoundTool to use a maximum of 600 megabytes of memory (and perhaps the "m" on must be an "M").
If that is not enough, increase the number after "-Xmx".

Hope this helps!

Louis
Title: Re: DSoundTool 1.0
Post by: Baby Samus on July 19, 2010, 09:17:17 PM
Hi all,

I am buying BFD soon and would like to start converting the samples for use in the 2Box module, I have a few questions, any help would be great (especially from you Louis!):


Sorry a lot of questions but I'm supposed to be playing live again soon and want to have the best/most expressive dry samples i can get - if that means cramming the 2Box module's 4GB with only 4 kits, thats what I'll need to do.  Just hope it isnt as painfull a process as I imagine it to be!

Cheers.
Title: Re: DSoundTool 1.0
Post by: nonoduweb on July 20, 2010, 04:10:21 PM
Hi Samus

Louis would give a better answer than me.

DsoundTool is at this time the best software to make samples from Bfd or Superior Drummer.

You can create a midi file with notes of velocities going from 1 to 99 spaced out of some seconds.
Once read by Bfd, every note will be played by the snare drum (for example). Then you can record the result in a single wav file, using Cubase for ex.
This file will contain all the differents samples (layers).
Dsoundtool takes care to order them by volume and to convert it to a dsnd file.
For a snare drum, it's good to use 50 samples.
DSoundTool is a shareware. http://www.shortestpath.se/dsoundtool/buy.html (http://www.shortestpath.se/dsoundtool/buy.html)
Title: Re: DSoundTool 1.0
Post by: fishmonkey on July 20, 2010, 04:28:41 PM
i'm curious, how does the 2Box brain deal with round-robins?

are multiple samples for round-robins a part of dsound file structure?
Title: Re: DSoundTool 1.0
Post by: Baby Samus on July 20, 2010, 04:57:58 PM
Quote from: nonoduweb on July 20, 2010, 04:10:21 PM
DSoundTool is a shareware. http://www.shortestpath.se/dsoundtool/buy.html (http://www.shortestpath.se/dsoundtool/buy.html)

Hi nonduweb, I don't think its strictly shareware - Louis mentions on the page that you should donate to a charity:

During an introduction period, you buy the right to use the license for a single user by donating an equivalent amount of 30$ in your local currency to either:

    *  The organization" Médecins Sans Frontières (MSF"), e.g. http://www.msf.org.uk  in the United Kingdom, http://www.aerzte-ohne-grenzen.de/  in Germany, etc. See here  for a more complete list.
    * WWF, http://www.panda.org/
Title: Re: DSoundTool 1.0
Post by: Baby Samus on July 22, 2010, 04:58:17 PM
Quote from: fishmonkey on July 20, 2010, 04:28:41 PM
i'm curious, how does the 2Box brain deal with round-robins?

are multiple samples for round-robins a part of dsound file structure?


I would also like to know this, because if we are making our own samples how do we know if they automatically randomise or whether there is some other string of samples it alternates between? 
Title: Re: DSoundTool 1.0
Post by: Daniel on December 21, 2010, 01:45:14 PM
can somebody please explain where the "not enough memory" - error comes from exactly?

i already set the memory usage up to 4096M but it seem that if the wav. file is bigger than 200MB the error accours - no matter how i set memory usage.

Title: Re: DSoundTool 1.0
Post by: Slap the drummer on December 22, 2010, 02:05:13 AM
Hi Danny - I can't explain..... but I do remember having to experiment a bit with values before it worked on
mine (vista, laptop, 3G ram).

My BAT file now reads

start "" javaw -Xmx600m -jar "dsoundtool.jar"

and I don't have any problems, including my current hihat which is about 450Mb.

I think the default setting was a range but that never worked for me, whereas just specifying a single
value has been fine.

Hope that might help.....
Title: Re: DSoundTool 1.0
Post by: Daniel on December 25, 2010, 06:02:46 PM
Quote from: Slap the drummer on December 22, 2010, 02:05:13 AM
Hi Danny - I can't explain..... but I do remember having to experiment a bit with values before it worked on
mine (vista, laptop, 3G ram).

My BAT file now reads

start "" javaw -Xmx600m -jar "dsoundtool.jar"

and I don't have any problems, including my current hihat which is about 450Mb.

I think the default setting was a range but that never worked for me, whereas just specifying a single
value has been fine.

Hope that might help.....

it works on most parts, but i always have problems to create highres hihat or ride presets. i tested all different settings in the bat. file but i wont work.

any words from the creator of this tool?

cheers,
daniel
Title: Re: DSoundTool 1.0
Post by: Louis on December 26, 2010, 07:54:49 PM
Hi Danny,

Sorry, I am somewhere in the woods in Sweden (70 cm snow outside the door) with poor Internet connection and no access to my source code.
Have you tried running directly from the "Launch" button from http://www.shortestpath.se/dsoundtool/download.html ?
I increased the memory settings some time ago when using this button.

I have no explanation why you have this memory problem. What is the total size of the wave files you use as input?

Happy Christmas,

Louis
Title: Re: DSoundTool 1.0 Hihats
Post by: Funkstation777 on March 06, 2011, 07:07:42 PM
Hello Louis,

could you explain in short words, how I can increase the half-open spot of a dsnd hihat with the help of your program?

My drummer says, that the pedal-sweet spot for the half open hihat is way too small for his playing, by using
your software I could only see that there is a possibility to increase or decrease the volume of the layers.

Do you have any suggestions? Any help is welcome.

Thanx a lot.
andrew van der funken ;D
Title: Re: DSoundTool 1.0
Post by: Louis on March 06, 2011, 09:29:40 PM
Hi Andrew,

I would be happy to help you, if I only understood what you meant with "the pedal-sweet spot for the half open hihat is way too small".

Is the volume of  the half-open hihat sounds too small? In that case, yes, with DSoundTool you can increase the volume of those sounds.

But if the problem is that the distance between fully open and fully closed is too small, I think you should try to calibrate the hihat to use a bigger distance (you have OS 1.10 installed, have you?).

Best regards,

Louis
Title: Re: DSoundTool 1.0
Post by: Jman on March 06, 2011, 10:14:46 PM
Andrew: You have never answered in the different threads you asked your same Hi Hat questions in .... what OS you have.... this is a screenshot of a module with OS 1.04
What OS is your module?
(http://weblogimages.com/dajmando/2Box%20screen.jpg)
Title: Re: DSoundTool 1.0
Post by: edtc on March 06, 2011, 10:38:16 PM
hey Jman .... you finaly got the module ?
Title: Re: DSoundTool 1.0
Post by: Jman on March 06, 2011, 10:53:45 PM
Quote from: edtc on March 06, 2011, 10:38:16 PM
hey Jman .... you finaly got the module ?

Nope, not yet, that's a screen shot of it though.... I know I have to update the OS to 1.10... It shipped on Friday. Priority from the UK ... supposed to be here about Tuesday... I'm like a kid waitin for Christmas again ;D
Title: Re: DSoundTool 1.0
Post by: edtc on March 06, 2011, 11:36:28 PM
.... cool!!!  really sure you gonna love the drumit !

me i wait for a second hand Pearl rythm traveller for a mesh conversion next week... it allready has mesh head and some shiity cymbals to convert ... and piezos are allready waiting at home ;)

... but lets come back to DsoundTool ... i ve read somewhere that an update is comming for this spring ...
Title: Re: DSoundTool 1.0
Post by: Jman on March 07, 2011, 12:00:41 AM
Quote from: edtc on March 06, 2011, 11:36:28 PM
.... cool!!!  really sure you gonna love the drumit !

me i wait for a second hand Pearl rythm traveller for a mesh conversion next week... it allready has mesh head and some shiity cymbals to convert ... and piezos are allready waiting at home ;)

... but lets come back to DsoundTool ... i ve read somewhere that an update is comming for this spring ...
Yeah, the Rythm Traveler is a natural choice for conversion.... eventually you will prolly want to change the mesh heads .... Pearl mesh is pretty thin....  Good for a start though.... Have fun on the new project!

Sorry for the thread hijack :)
Title: Re: DSoundTool 1.0
Post by: Funkstation777 on March 07, 2011, 07:11:09 AM
Hi Louis, (and of course all the other helping people outside in this fabulous forum ;D

thanx for your prompt reply,
we have installed the latest OS and we have calibrated the hihat several times. After calibrating we could even see the at least 2 half open settings by watching the display - but the problem was that there was no half open sound to hear at this two steps. While moving the pedal slowly up and down (for millimeters - by hand, to notice if there is a half open sound at all) we realized, that the position where there was a half open sound to find, was way too small, so my question is just, if there is a way to increase the range of the half open sound, like this, for example:

1. No pedal = Open
2. Pedal pushed about 5 mm = 75 % Open
3. Pedal Pushed about 10 mm = 50 % Open
4. Pedal Pushed about 15 mm = 25 % Open
5. Pedal Pushed full =            Closed sound

Altough I'm not a drummer and my drummer isn't really good in english language, I try to help him by using this forum. Because of the intense knowledge of all of you it was possible to solve almost any problem we had in the beginning (including the SD Card-Change, Bassdrum-trigger-problems, broken rims, etc. so I hope that it's possible to get the hihat thing working.

Thanx a lot,
Andrew van der Funken


Title: Re: DSoundTool 1.0
Post by: Louis on March 08, 2011, 07:56:51 PM
Hi Andrew,

Ok, I understand your problem now, but I don't know what to do about it. With my hihat I have the kind of distances that you are describing.
I don't think DSoundTool will be of any help, sorry! Let's hope someone else on the forum has a bright idea.

/Louis
Title: Re: DSoundTool 1.0
Post by: edtc on April 11, 2011, 09:40:22 PM
hi Louis

how are you doing ?

Do you think it could be possible in a future update to edit an existing dsound , without the need to split it and recreate a new one ...

it would be great to have a visualisation of the layers and a graphical way to order , add or delete samples and set the velocity map ...

... if you have time ;)
Title: Re: DSoundTool 1.0
Post by: Louis on April 13, 2011, 06:20:32 PM
Hi edtc,

Thank you, I am fine! A new version of DSoundTool is getting close to release. It will contain some bug fixes and an option to remove silence at the beginning of sounds, which was a feature on your wish list.

I really like your idea about editing sounds as you describe, but it will not be part of next release, as I won't have the time. But hopefully next release.

/Louis
Title: Re: DSoundTool 1.0
Post by: edtc on April 13, 2011, 07:38:19 PM
that s  great news.... thanx a lot!
Title: Re: DSoundTool 1.0
Post by: Meistermacher on May 24, 2011, 02:18:50 PM
Hi folks,
I´ve created an Excel file to save a velocities.map for DSoundTool.
Manual and xls you can download here:
http://hotfile.com/dl/118801235/199528e/Velocities_Map_for_DsSoundTool.rar.html (http://hotfile.com/dl/118801235/199528e/Velocities_Map_for_DsSoundTool.rar.html)
Feedback would be nice.
Cheers
Meistermacher
Title: Re: DSoundTool 1.0
Post by: nonoduweb on May 24, 2011, 06:55:09 PM
Hi
an error occurs when I open the file on excel 2007 (activeX controls can't be displayed).

Thanks for sharing this file  :) 
Just a question: why do you want to assign the velocities to the layers, if Dsoundtool or the 2box editor do it for you according to the volume of the samples?
Everytime I have tried to assign the velocities by myself, the result wasn't good...
Title: Re: DSoundTool 1.0
Post by: Meistermacher on May 26, 2011, 10:42:53 AM
Hi nonoduweb,
Sorry, but I have no 2007 to test.
When I generate files with Dsoundtool or the 2box editor many of them are not very "natural" in behavior of velocity. Most of them start with >100 and distance between first and last sound file are not even.
See also this message http://www.2box-forum.com/index.php/topic,874.msg8532.html#msg8532 (http://www.2box-forum.com/index.php/topic,874.msg8532.html#msg8532)

I hope Louis / 2box put this functionality in their tools.
Regards
Meistermacher
Title: Re: DSoundTool 1.0
Post by: Slap the drummer on May 26, 2011, 11:39:13 AM
Quote from: Meistermacher on May 26, 2011, 10:42:53 AM
Hi nonoduweb,
Sorry, but I have no 2007 to test.
When I generate files with Dsoundtool or the 2box editor many of them are not very "natural" in behavior of velocity. Most of them start with >100 and distance between first and last sound file are not even.

Hi - thanks for this.....  I think......  :D

This is real interesting because I'm up to my neck in making .dsnd files at the moment and what I'm calling "dynamic range",
or lack of, is a total pain in the proverbials....  even hits spread out from -50db to 0db do not give a very wide range from
soft to loud when played.

Pls cd you clarify what you're saying ?  I'm not sure that I understand.....

but do you mean that if we map the samples to velocity values ourselves, then we're gonna get better results?

Sorry Meister, I guess you did say that..... but cd you expand a bit on yr thinking?

Thank you,
Slap