Author Topic: DSND Files from BFD  (Read 35317 times)

Jman

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Re: BFD exports for .dsnds
« Reply #60 on: June 10, 2012, 08:15:15 PM »
Here is a zip folder with a whole bunch of MIDI sequences that I have made from DSoundTool:
http://weblogimages.com/dajmando/MIDI%20Sqncs.zip
You can download those and use them if you like. It is pretty simple to create your own MIDI sequences, but there are a whole lot of different ones I already did in that folder. The first one or two numbers in the name of those files is the number of Hits, the last number is the amount of seconds between the hits (at 120BPM I believe). I have since realized that for example in BFD2 you can use a MIDI with the same amount of seconds between hits without picking a different file simply by changing the BPM in BFD2 (like Brian demonstrates in his demos). But when I first made the MIDIs I was building files with lots of different amounts of time gaps. Also in SD2 if using EZPlayer to create the WAVS you can choose, 1/2X or 2X to either cut the BPM in half or Double the BPM ... which means you can use that to cut down the no. of different MIDI files needed.

Like Brian I will usually try to pick a MIDI file with about the same number of hits as the original instrument sample hits. One thing I do differently though as an example, if I find I have a tom that only has 24 hits .... I will usually use a MIDI file of maybe 46 hits .... even though hits will be duplicated with a larger amount of hits the transitions between lowest velocity and highest velocity will smooth out more .... at least IMO .... just a personal preference though... Another way of getting a similar result with an instrument with fewer number of hits is to use the Edit function in DSoundTool, choose Improve Playing Consistency and you can add more hits after building a dsnd. This will increase the size of the file though and you have to be careful not to go overboard or you will stand a better chance of getting the machine gun effect .... J
« Last Edit: June 10, 2012, 08:21:44 PM by Jman »
I could tell you where to stick that piezo! :D ;)
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digitalDrummer

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Re: BFD exports for .dsnds
« Reply #61 on: June 10, 2012, 10:31:50 PM »
You can find instructions for creating MIDI files here: http://www.shortestpath.se/dsoundtool/manual/vsti.html
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beppedrum

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Re: BFD exports for .dsnds
« Reply #62 on: June 11, 2012, 06:48:24 AM »
Thanks to all my friends!
With your help I figured out how to build the midi file.
When I import the file into BFD2 (for example in the video of Brian-D, the Ludwig snare with 71 levels and 5 seconds) I don't see the red diamonds, in the groove page, even by "zoom -"
 Why?  :-[
 Thank you so much!

beppedrum

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Re: BFD exports for .dsnds
« Reply #63 on: June 12, 2012, 08:22:11 PM »
UP!  :-[
Can anyone help me?
I followed your instructions but the red squares on the "groove page" does not appear.
Where I'm wrong?
thanks

Jman

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Re: BFD exports for .dsnds
« Reply #64 on: June 13, 2012, 12:22:07 AM »
On the grooves page, Auto-Play set to Palette. Kit Pieces set to ALL. Use the scroll bar to scroll up or down the instrument list. When you see the diamond click edit if needed and drag the diamond to the correct instrument.
I could tell you where to stick that piezo! :D ;)
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beppedrum

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Re: BFD exports for .dsnds
« Reply #65 on: June 13, 2012, 06:44:21 AM »
Ok.
I have found and to drag the red diamonds on the correct line.
 Later i continue the tutorial.
 Brian-D in the PDF manual uses the "setup page - engine" parameter "max velocity layer" set to 128.
I can set up to 68 (maybe because I bought the download version is only a 32-bit?)
 But in the video Brian-D uses a 64bit version...

Brian-D

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Re: BFD exports for .dsnds
« Reply #66 on: June 13, 2012, 06:53:08 AM »
Hi Beppe,

In both the 64bit and 32bit versions I can select 128 for the max number of layers.

Could it be you did not do a full install of BFD and instead did a small or medium install?

Cheers

beppedrum

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Re: BFD exports for .dsnds
« Reply #67 on: June 13, 2012, 08:05:00 PM »
Thanks Brian-D
with your help i've made my first dnsd file (Snare Ludvig Supraphonic).
Not so bad for a beginner  ;)
In your first video I can't understand what you say between 5:30 and 5:50: why you change the Master level and start/stop the REC button?
Thanks a lot
« Last Edit: June 13, 2012, 08:06:34 PM by beppedrum »

Brian-D

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Re: BFD exports for .dsnds
« Reply #68 on: June 13, 2012, 08:59:47 PM »
Hi beppe,

Well done on making your first dsnd!  I'll check the video tomorrow and get back to you.

Cheers


BURNIN AMBITION

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Re: BFD exports for .dsnds
« Reply #69 on: June 13, 2012, 11:04:04 PM »
without seeing the video again, i am sure he says that you mist lower the master volume, as the hits get way above zero db. you have o keep them a tiny bit before zero. the rec button has to be set to on only on the master

Brian-D

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Re: BFD exports for .dsnds
« Reply #70 on: June 14, 2012, 07:00:25 AM »
Thanks BA, you saved me having to watch the video!

Beppe, BA is correct in what he said, you need to make sure your hits do not clip ie: go above 0dB. You want to keep the loudest hits below 0dB but not too low. The Master Rec is armed so that only one audio file is created. If you arm the others a separate file is created for each one, which you don't want.

Cheers



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Re: BFD exports for .dsnds
« Reply #71 on: June 14, 2012, 07:26:25 AM »
no problem brian. thank you once again for your great contribution on the matter

norseman

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Re: DSND Files from BFD
« Reply #72 on: May 03, 2015, 09:05:07 PM »
The video Brian-D posted has been taken out of youtube. Does anyone knows if there's a secondary version?

Coda

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Re: DSND Files from BFD
« Reply #73 on: December 31, 2015, 12:58:07 PM »
I know I'm dredging up an old topic, and it may seem irrelevant considering we are all exporting dsnds with SDSE these days... but I want to say this:
Even when using SDSE with BFD3, Jman's comment two or four years ago about it being extremely important to set levels while exporting is still relevant. I made some dsnds this morning (or really about 15-20) of one snare drum from London Sessions (which is the BFD2 content packed for BFD3) and I was having a heck of a problem with playability. Once I dropped the channel's slider down to -12db so the loudest hit isn't going over 0db (hit the audition button at the extreme right edge) the resulting dsnd was a lot smoother. If you open 2 of them up to compare in dsoundtool you will see many max velocity hits at the top (I had about 50 of them at 32768 velocity!) and the lowest velocity hits will only go down about 1-200 or so. When exported properly, you'll have only a few hits near 32768, and you'll have a good spread of hits going all the way down to the low 10's, or into the minus numbers.

TL;DR - Set your levels properly in BFD2/3 or you won't get good dsounds.