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#16
Great! although changing the Windows scale setting to 100% is apparently only needed on some computers (Microsoft Surface) or when using a version of Reaper that wasn't installed and configured by SDSE during setup. The next version will install Reaper 6.29.
#17
Sorry for the delay, I didn't see this post and only heard about the issue from someone else two hours ago!
The next version will work with SSD5.5 v1.2.4. It was an issue with the newer SSD5.5 version when the UI scale is set to 125% or 150% in the SSD5 settings. It should already work when it's set to 100% in the current version.
#18
Thanks for testing and for the kind words. The added step is the way to go in this case. I should have mentioned it, with the new multi-edit mode the changes are only applied if the new value is different from the default multi-edit value which is based on the first selected kit (except for the dsnd). So if some value from the current kit is already the intended setting to be applied to all the selected kits I would do it in two steps like you did, or change it to something else first before clicking Multi.
#19
Hi Bobby,

Thanks for the feedback!

It's a good idea about the multi edit mode, I have sent you a test version with an improved multi edit mode :)
The Multi-edit mode could already be used to adjust the panning, balance or decay in multiple kits at once, but only as long as the pads were set to the same dsnd instrument. In the next version it will also be possible to use the Multi edit mode to change almost all of the Kit values in multiple kits even when the pads are not set to the same dsnd.
#20
Thanks for all your feedback Karbonfaiba it's much appreciated. I didn't notice that your post appeared on the forum since we last exchanged mails. Just in case anyone wonders the difference turned out to be dithering noise. It happened in SDSE when using the Max Tune Up option (which is disabled by default) or when converting directly from individual .wav samples to .dsnd (without exporting from a drum VST). In DSound Manager it happened when Max Tune Up was used (disabled by default) or when Maximize wasn't used (enabled by default)




SDSE 2.9.8 is released: download

It supports the new BFD3 version from inMusic, following the migration from fxpansion.com to bfddrums.com.


  • support for more free VSTi from Alan Vista: Clavestinas, Clog Boxes, Cymbalistic, Hand Crash and Thai Gongs.
  • BFD3: support for BFD3 3.4.0.24 from inMusic/bfddrums.com
  • BFD3: support for the Crush expansion.
  • BFD3: support for the rim click articulation for the first five toms (high, mid2, mid, floor 2, floor), set Tom Rim to Rimonly in Options > Zones. mapping is full so removed Perc 11 to 15.
  • 2box Kit: when creating a .dkit file the Decay is now set to 10 by default instead of infinite to help reduce latency.
  • 2box: fixed batch converting .wav samples to Loop .dsnd (when copying .wav samples in "SDSE Sounds", clicking Convert and checking "Convert all to Loop")
  • 2box: disable .wav dithering when Max Tune Up is used or when converting from already split samples, to avoid noise when playing the dsnd when the volume is increased higher than 0 in the Kit or Unit settings - big thanks to Karbonfaiba for reporting this!
  • SD3: fixed issue that prevented exporting from SD3 v3.2.4 when too many presets were installed.
  • SD3: the Ruff articulation can now be exported (enable "Ruff" for the snare in SD3 and set Snare Rim or Snare articulations to "Drag" in the SDSE Options)
  • GetGood Drums Invasion: added Ruff as second zone of the alternate snare, fixed China L mapping and exporting Bell L, Bell R.
  • Kontakt: fix to allow exporting from unsupported sound libraries that use multiple instruments instead of a single instrument (like Core Kit from vi-elements)
  • fixed setting sort folder option to "instr" - thanks to Karbonfaiba for reporting this
  • fixed possible issue after checking REAPER.
  • fixed support for the older version of VSDSX 1.0
  • support for REAPER 6.28
#21
Thanks again for making that video Anders!

A new version of DrumIt Manager is available.

  • DSound Manager: fixed Loop option.
  • DSound Manager: disable .wav dithering when Max Tune Up is used or when Maximize is not used, to avoid noise when playing the dsnd when the volume is increased higher than 0 in the Kit or Unit settings - big thanks to Karbonfaiba for reporting this
#22
Hi Digs,

Thanks for your message, I'm afraid my previous mail got caught in the spam folder. I have released the new version with support for BFD3 3.4.024 now.
#23
Thanks for reporting this, it will be set correctly to instr in the next version.

That's some interesting experimentation. The Snare Ruff articulation was already supported for SD2 and BFD3 but it wasn't enabled for SD3. The next version will allow to export it from SD3 (enable the Ruff articulation for the snare in SD3 and set Snare Rim or Snare articulations to "Drag" in the SDSE Options)

I'll send you the work in progress version with the fix and support for the Ruff/Drag in SD3.
#24
In the Unit settings did you change the pad type of the tom rim to a pad type? Normally when splitting a tom input the rim should be set to a different type than "rim" so that the module treats it as a separate input. It should allow to set any different dsnd for the rim when you select the rim zone (at least on the DrumIt 5)
#25
I have tried DKit Manager (the kit bank editor part of DrumIt Manager) with WINE a while ago but it was very slow. But DSound Manager (the other part of DrumIt Manager) might work good enough. I wouldn't expect SDSE to work with WINE on Linux but it should all work nicely in VMware or Virtualbox.
#26
It could be more about the average sample lengths found in a kit, or possibly some pieces, rather than the total size of a kit. The hihat and cymbals are more likely to reach the limits, the hihat because it's usually the biggest dsnd file in a kit and cymbals because they can contain very long samples. I would compare the samples lengths with the pieces that worked for your setup and try to match them. You can double click on a dsnd to open it in DSound Manager (or right click on a pad button in a kit in DKit Manager and select Edit) then click on the Layers buttons for each zone on the right and check the maximum length of the zones at the bottom. I would compare the lengths of the zones you're more likely to play when you noticed the latency (for instance the closed hihat) and also the max tune (most 2box sounds use 4 but some hihats use 5, 6, 7)
#27
General 2box Drumit 5 forum / Re: 2box mk2 problem
March 17, 2021, 11:44:52 AM
Hi, did you try with the same Unit settings on both modules? You could try copying your old DrumIt.dkit kit bank and kit to the new module and switch to it to see if it makes a difference. Another way would be to use my program DKit Manager to import your Unit settings to the new kit bank of the 5mk2.

It very much could be the SD card. Did you have the external SD card reader modification installed on the original DrumIt 5 and if so did you try the old SD card in the new DrumIt 5mk2?
If you didn't have the mod installed and you don't mind opening your original DrumIt 5 (it's quite safe there's a guide here) you could take its SD card and try it in your new 5mk2.
#28
General 2Box Drumit 3 Forum / Re: Odd delay problem
March 17, 2021, 11:34:55 AM
The size of the sounds has to be related to how much data the module can read or process at a time. The SD card must affect how fast it can read new samples. The SD card can limit all this first if it's slower than what the module can do, and when the SD card is fast enough it looks like the module can reach a limit when processing sounds. It's not supposed to but when it was found that reducing Decay from infinite to 10 made a difference it seemed to confirm that somehow there's something about it.

That's good to know about the 1 minute dsnd. A while ago I did some tests with someone that reported the worst case of latency. We tested different versions of the same kit and it turned out that for him it wasn't the size of the individual dsnd from a kit that mattered. It would do the same even with a kit made from 1 sample per zone. It was only when reducing the length of the samples that it made a difference so it seemed to be the average length of all samples that he could play at a time. It was quite low for his setup, he could only play kits with short samples. He used acoustic triggers (home made if I remember correctly) and had to use x-talk settings due to vibrations.

It would be nice to have some test kits made from public domain samples that could be used as a benchmark. It would be a kit bank with a few test kits from long to short sample length (1 sample per zone, and another series of the same with many samples per zone). This way the results could be compared with the same kits and same Unit settings.
#29
If you still get latency once you have reduced the file sizes the next thing to check would be the SD card. If you have the older DrumIt 5 or DrumIt 3 and don't have the external SD card modification yet I would recommend to install it, it's very convenient. Some SD cards can seem perfectly fine until you start playing slightly bigger kits and a small performance/compatibility improvement can make all the difference.
You can also check the Unit settings, some forum members found that the newer X-talk related settings from the newer OS versions could increase latency.
I started regrouping the information to troubleshoot latency when playing bigger kits from BFD3 or SD3 in the SDSE FAQ here in "How can I solve latency issues when playing bigger kits from BFD3 or SD3?"
#30
General 2Box Drumit 3 Forum / Re: Odd delay problem
March 14, 2021, 11:08:16 AM
The main difference is that dsnd files exported with SDSE use a max tune of 0 by default, to keep the best possible sound quality. Samples from some VSTs like SD3 or BFD3 can also be much longer as you have noticed. The stock 2box .dsnd use a max tune of 4. It allows to tune up the dsnd instrument on the module and has a side effect or reducing the dsnd size. It can make all the difference.
I would recommend to set max tune to 4 in SDSE if you export bigger instruments and notice latency.
You can also set a maximum sample length for each instrument type on the second Samples page in the SDSE options. This way you should be able to reduce the length for the cymbals and hihat until it works for you.
It's also possible to quickly convert an exported kit to have a max tune of 4 with DSound Manager: on the Tune page browse or drag and drop the dsnd files, select Max Tune 4, click Tune. It will create new dsnd files with "+4" next to the original files.

The work in progress version of SDSE already sets Decay to 10 by default when creating a .dkit file to go with the exported dsnd instruments, it will be in the next version.

At the end of the Ludwig snare samples is it really silence or is there just a long almost silent tail if you increase the volume? Samples from VSTs can be much longer, some cymbals from BFD3 can have samples up to 30 seconds.
Since you have DrumIt Manager I would have recommended to use DSound Manager to trim the samples to a certain length, it's much faster: open a dsnd, go to the Tune page, select a maximum Length (and eventually increase Max Tune), click Tune.

If you still notice a problem once you have reduced the file sizes I would look at the SD card, maybe try different brands. Some cards can seem to work perfectly until you try bigger dsnd files. Some people also reported that the newer X-talk settings in the newer OS versions increased latency slightly so it's also something to check.