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Messages - Louis

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there is a good straightforward explanation here:

does DSoundTool change the bit depth of the samples? if it does reduce 24 bit samples down to 16 bit ones then it should dither, however there is no mention of that in the manual.

No, DSoundTool does not dither as of today, thank you for this interesting link.


digitalDrummer has written a guide on how to create DSND files from Addictive Drums (thanks a lot!). You can find it here:

DrumIt 3 and DrumIt 5 Software - PC / Mac / Re: BFD exports for .dsnds
« on: March 21, 2012, 10:29:29 PM »
With the kind permission from Brian-D, I put his description on the DSoundTool website, and created a new manual page:

I would like to write something about the legal aspects about BFD2, similar as in the Superior Drummer page of the manual. I remember that someone asked BFD2 if it was ok to use their samples in the 2box for private use and they replied that this was ok. But I cannot find this link. Anyone knows where it is?

Sharing drum sounds - wav / aiff / rex / Re: SD and midi sequences
« on: March 21, 2012, 07:53:08 PM »
Hi Slap,

Probably you know much more about Superior Drummer than I do. I also read that part of the manual and interpret it as you do, but I am not actually 100% sure.

On you can find:

"A tip: you might want to set Velocity Control such that in-velocity 124 is mapped to 127 as shown in the picture above. In my experience this results in a little bit more dynamic dsnd sounds. You can experiment what sounds best. "

This was inspired by the part of the manual that you quoted. I think that with this velocity control setting, all midi hits in the file with volume >= 124 will be mapped to samples from the hard-hit pool. If you do not change the velocity control, you will only get 1 hard-hit sample if you use a midi file generated by DSoundTool.

Thanks, very informative!

General 2box Drumit 5 forum / Re: showcase your kit!
« on: March 14, 2012, 10:27:11 PM »

I will do a mini report on both Diamond Drums and Jman's A to E conversion kit as well. I have a Hi hat conversion to finish (bottom hat) and a 16" crash to convert to replace rubber cymbals left.

Nice kit! I am looking forward to read what you have to say about the Diamond Drums. I know Digital Drummer has tested them, but that was some time ago. How do they trigger with the latest OS?

And of course JMan's conversion kit as well...

DrumIt 3 and DrumIt 5 Software - PC / Mac / Re: 2Box drum editor
« on: March 08, 2012, 05:54:39 PM »
Be aware that being able to tune up your sound a lot is not necessarily a good thing. I tried to explain some technical details in,367.msg5122.html#msg5122

Hi Raptor,

DSoundTool assigns a velocity based on the maximum volume that can be found in the sample. Could it be that the low volume sounds that are assigned a high velocity have a sound spike somewhere?

If you want, you can mail me a few samples that have wrong velocity (info at, so I can take a look. Cannot promise a fast response time.

I put a detailed description how to create dsnd files with DSoundTool and Superior Drummer in

Please let me know if anything is unclear, missing, or wrong.

DrumIt 3 and DrumIt 5 Software - PC / Mac / Re: Dilemma of making DSNDs
« on: February 08, 2012, 10:35:47 PM »
Hi Louis - do you have any tips for trying to get round this?  I would like to get some more
memory if possible.... just for hihats really.


Hi Slap! 749 MB does not sound much to me. How much RAM memory do you have on your computer? Can you check the task manager in Windows to see how much memory is in use when you have no other programs running?

I have no simple trick available, I am sorry. One thing you could try is to shut down services on your Windows machine, look on the internet how you can do this. This can give you more memory and may make your computer a little bit faster.

Also perhaps it may help if you increase the total amount of virtual memory on your machine , I forgot how to do this (and I have no Windows machine nearby). If you do this you will have more memory available for programs, with the downside that if you use many programs simultaneously your computer may get very slow because the computer will start swapping memory back and forth from/to your hard disk.

Another thing you could try is to shut down as many programs as possible before starting DSoundTool. A more expensive solution is to buy more RAM... There are probably many other things you can do. Personally I use normally only Linux, and I use Windows only for music related stuff. That keeps my Windows installation fast and clean. It works out for me, but it may not be a good solution for everyone.

Ok, good that you found a solution. 1.7 GB for one hihat, that's almost half of the original 2box sdcard.

DrumIt 3 and DrumIt 5 Software - PC / Mac / Re: Dilemma of making DSNDs
« on: February 07, 2012, 10:48:06 PM »
I have a couple of questions. My problem is that when over 1500MBit the tool doesn't start from bat file. It gives some java error. Could the problem be linked with that?

Sorry, I forgot to answer your most important question, but Slap the Drummer is right, in that case DSoundTool cannot get all the memory it wants. Just as Slap wrote, try to decrease the memory allocation until the tool starts.

DrumIt 3 and DrumIt 5 Software - PC / Mac / Re: Dilemma of making DSNDs
« on: February 07, 2012, 09:10:48 PM »

By the way Louis , welcome back !!

after autoregion , you have the option to extract those regions .... soundforge adds a number from 1 ( first region) to 30 if there are 30 regions  and then splits the file in the folder you chose ...

In DsoundTool , could it be possible to have the option , in multiple file case , that the number after the sample's name determines its position... i.e.  : sound1.wav is first  layer , even if it s not the loudest ...?

Hi edtc, nice to talk with you again! Your proposal is a bit difficult to implement, because I do not know what velocity to assign to each sample. I think Slap's Excel approach should be ok (this is anyway advanced usage). But hopefully some day I will realize your idea to make it possible to extend the sample dialog, you know the view where you see the individual samples, and in that view be able to delete individual samples, change their velocity, and perhaps their volume as well.

The problem is time. I spend too much time programming already, and short term I see no end in sight. That's why drumming is such a great pastime, just hitting things and emptying the mind... Hopefully before summer.

DrumIt 3 and DrumIt 5 Software - PC / Mac / Re: Dilemma of making DSNDs
« on: February 07, 2012, 08:57:47 PM »
ps. Oh, one more question. Why is the amount of samples in Dsoundtool limited to 99 hits per articulation? Actually, I don't know if more is needed but I noticed that there are some 2Box samples which have more than hundred samples.

This for historic reasons only. There is no specification of the dsnd file format so I had to reengineer it. At that time there were no samples with more than 99 samples, and at some place in the file the number of samples is stored as a decimal number. I did not (and still do not) fully understand the dsnd file format and I did not dare to produce dsnd files that contained 3 decimal digits that perhaps would not play in the module, so I decided to play safe.

It would involve some work for me to increase this number, because I would need to find out how such sample numbers are encoded. If you can point out a dsnd file with 99 samples I can have a look and see if it is just an easy fix (but no promises). But honestly I don't think anyone will hear a difference between a dsnd file with 127 samples or 99 samples.

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