JET CITY kit
Progress is going to be real slow here, mainly coz I can't work up the enthusiasm at the moment.
But there's something I should point out, more as a warning than anything else.
There is an emphasis on the drums over the cymbals in the library. So where the cymbals are
all one hit per stereo file sets, and so not hard to turn into Dsnd files (velocity issues aside),
the drums are more complicated.
There are more different velocity layers here and PLENTY of variations, but the drums are built
up from sets of files covering different miking options.
So the snare for instance consists of separate files for:-
Room mikes
Overheads
Spot on top
Spot on shell
Spot on bottom
Bleed from kick mike
It is possible to mix files in SForge but it's a bit of a chore to say the least - to be honest I hadn't really
thought it all thru, and I'm not sure how I'm going to go about it yet. (It's probably a piece of p!ss in
a program like Reaper, as long as you know how to do it, which I don't).
That said, I have had a trial go (in SF) and it's amazing how the sound comes together when you blend
the files - and obviously there's a lot of potential here for tuning the sound to get it just how you like/want it.
Unlike the cymbals the files contain multiple hits. Each velocity layer gets a file, and the file contains a lot
of variation hits. I'm thinking this might in fact come in handy. I'm hoping that by applying a gradual fade
across a file it will be easy to turn variations into different velocities (volume levels) as well.
So that's the negative stuff. The sounds are great though, so its worth considering. You get a lot of
samples for your 49usd but there is a fair amount of work to be done. If only there were more velocity layers
to work with..... makes me appreciate just how good the NDK library is.
More in time.
